Home
last modified time | relevance | path

Searched refs:actorCol (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tinsel/
H A Dplay.cpp146 static int RegisterSoundReel(SCNHANDLE hFilm, int column, int actorCol) { in RegisterSoundReel() argument
157 g_soundReels[i].actorCol = actorCol; in RegisterSoundReel()
216 int myescEvent, int actorCol) { in SoundReel() argument
236 if (actorCol) { in SoundReel()
239 pReel = GetReel(hFilm, actorCol - 1); in SoundReel()
250 _ctx->myId = RegisterSoundReel(hFilm, column, actorCol); in SoundReel()
391 -1, 0, g_soundReels[i].actorCol)); in ResSoundReel()
H A Dplay.h38 int actorCol; member
H A Dsaveload.cpp272 s.syncAsSint32LE(sr.actorCol); in syncSoundReel()
/dports/games/scummvm/scummvm-2.5.1/engines/tinsel/
H A Dplay.cpp162 static int RegisterSoundReel(SCNHANDLE hFilm, int column, int actorCol) { in RegisterSoundReel() argument
173 g_soundReels[i].actorCol = actorCol; in RegisterSoundReel()
232 int myescEvent, int actorCol) { in SoundReel() argument
252 if (actorCol) { in SoundReel()
255 pReel = GetReel(hFilm, actorCol - 1); in SoundReel()
266 _ctx->myId = RegisterSoundReel(hFilm, column, actorCol); in SoundReel()
407 -1, 0, g_soundReels[i].actorCol)); in ResSoundReel()
H A Dplay.h38 int actorCol; member
H A Dsaveload.cpp288 s.syncAsSint32LE(sr.actorCol); in syncSoundReel()