Searched refs:actorCol (Results 1 – 6 of 6) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tinsel/ |
H A D | play.cpp | 146 static int RegisterSoundReel(SCNHANDLE hFilm, int column, int actorCol) { in RegisterSoundReel() argument 157 g_soundReels[i].actorCol = actorCol; in RegisterSoundReel() 216 int myescEvent, int actorCol) { in SoundReel() argument 236 if (actorCol) { in SoundReel() 239 pReel = GetReel(hFilm, actorCol - 1); in SoundReel() 250 _ctx->myId = RegisterSoundReel(hFilm, column, actorCol); in SoundReel() 391 -1, 0, g_soundReels[i].actorCol)); in ResSoundReel()
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H A D | play.h | 38 int actorCol; member
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H A D | saveload.cpp | 272 s.syncAsSint32LE(sr.actorCol); in syncSoundReel()
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/dports/games/scummvm/scummvm-2.5.1/engines/tinsel/ |
H A D | play.cpp | 162 static int RegisterSoundReel(SCNHANDLE hFilm, int column, int actorCol) { in RegisterSoundReel() argument 173 g_soundReels[i].actorCol = actorCol; in RegisterSoundReel() 232 int myescEvent, int actorCol) { in SoundReel() argument 252 if (actorCol) { in SoundReel() 255 pReel = GetReel(hFilm, actorCol - 1); in SoundReel() 266 _ctx->myId = RegisterSoundReel(hFilm, column, actorCol); in SoundReel() 407 -1, 0, g_soundReels[i].actorCol)); in ResSoundReel()
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H A D | play.h | 38 int actorCol; member
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H A D | saveload.cpp | 288 s.syncAsSint32LE(sr.actorCol); in syncSoundReel()
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