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Searched refs:actor_count (Results 1 – 2 of 2) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_main.cpp7725 int32_t actor_count = 0; in LoadLevel() local
7726 ::deserialize_field(actor_count, reader, checksum); in LoadLevel()
7728 if (actor_count < 1 || actor_count >= MAXACTORS) { in LoadLevel()
7737 for (int32_t i = 1; i < actor_count; ++i) { in LoadLevel()
7949 int32_t actor_count = 0; in SaveLevel() local
7953 ++actor_count; in SaveLevel()
7956 ::serialize_field(actor_count, writer, checksum); in SaveLevel()
/dports/textproc/gitlab-elasticsearch-indexer/gitlab-elasticsearch-indexer-ef1440548effec15831eda2d246dacc43233cefb/vendor/github.com/go-enry/go-enry/v2/internal/code-generator/generator/test_files/
H A Dfrequencies.gold125435 "actor_count": -6.099571,