Searched refs:actor_hp_max (Results 1 – 6 of 6) sorted by relevance
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/ |
H A D | trooppagecondition.h | 62 int32_t actor_hp_max = 100; variable 98 && l.actor_hp_max == r.actor_hp_max
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/dports/games/liblcf/liblcf-0.7.0/src/generated/ |
H A D | ldb_trooppagecondition.cpp | 122 &rpg::TroopPageCondition::actor_hp_max, 123 LDB_Reader::ChunkTroopPageCondition::actor_hp_max,
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H A D | rpg_trooppagecondition.cpp | 42 os << ", actor_hp_max="<< obj.actor_hp_max; in operator <<()
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/ldb/ |
H A D | chunks.h | 712 actor_hp_max = 0x0F, enumerator
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | game_interpreter_battle.cpp | 106 int hpmax = actor->GetMaxHp() * condition.actor_hp_max / 100; in AreConditionsMet()
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/dports/games/liblcf/liblcf-0.7.0/generator/csv/ |
H A D | fields.csv | 289 TroopPageCondition,actor_hp_max,f,Int32,0x0F,100,0,0,Integer
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