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Searched refs:actor_hp_max (Results 1 – 6 of 6) sorted by relevance

/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/
H A Dtrooppagecondition.h62 int32_t actor_hp_max = 100; variable
98 && l.actor_hp_max == r.actor_hp_max
/dports/games/liblcf/liblcf-0.7.0/src/generated/
H A Dldb_trooppagecondition.cpp122 &rpg::TroopPageCondition::actor_hp_max,
123 LDB_Reader::ChunkTroopPageCondition::actor_hp_max,
H A Drpg_trooppagecondition.cpp42 os << ", actor_hp_max="<< obj.actor_hp_max; in operator <<()
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/ldb/
H A Dchunks.h712 actor_hp_max = 0x0F, enumerator
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_interpreter_battle.cpp106 int hpmax = actor->GetMaxHp() * condition.actor_hp_max / 100; in AreConditionsMet()
/dports/games/liblcf/liblcf-0.7.0/generator/csv/
H A Dfields.csv289 TroopPageCondition,actor_hp_max,f,Int32,0x0F,100,0,0,Integer