Searched refs:actormgr (Results 1 – 1 of 1) sorted by relevance
103 PluginHolder<ActorMgr> actormgr(IE_CRE_CLASS_ID); in GetCreature() local104 if (!actormgr->Open(ds)) { in GetCreature()107 Actor* actor = actormgr->GetActor(PartySlot); in GetCreature()121 PluginHolder<ActorMgr> actormgr(IE_CRE_CLASS_ID); in LoadCreature() local122 if (!actormgr->Open(stream)) { in LoadCreature()125 actor = actormgr->GetActor(PartySlot); in LoadCreature()