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Searched refs:actorsAreBlocking (Results 1 – 3 of 3) sorted by relevance

/dports/games/gemrb/gemrb-0.9.0/gemrb/core/
H A DPathFinder.cpp133 …:TargetUnreachable(const Point &s, const Point &d, unsigned int size, bool actorsAreBlocking) const in TargetUnreachable()
136 if (actorsAreBlocking) flags |= PF_ACTORS_ARE_BLOCKING; in TargetUnreachable()
H A DMap.h574 …bool TargetUnreachable(const Point &s, const Point &d, unsigned int size, bool actorsAreBlocking =…
588 …bool IsWalkableTo(const Point &s, const Point &d, bool actorsAreBlocking, const Actor *caller) con…
H A DMap.cpp2609 bool Map::IsWalkableTo(const Point &s, const Point &d, bool actorsAreBlocking, const Actor *caller)… in IsWalkableTo() argument
2612 …PathMapFlags mask = PathMapFlags::PASSABLE | PathMapFlags::TRAVEL | (actorsAreBlocking ? PathMapFl… in IsWalkableTo()