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Searched refs:addAnimationOverlay (Results 1 – 7 of 7) sorted by relevance

/dports/games/py-fife/fifengine-0.4.2/tests/fife_test/tests/
H A DOverlayTest.py277 self.addAnimationOverlay("walk", "clothes_run_", 8, 10, 100)
278 self.addAnimationOverlay("walk", "male_head1_run_", 8, 20, 100)
296 self.addAnimationOverlay("stand", id+"stance_", 4, 10, 200)
297 self.addAnimationOverlay("walk", id+"run_", 8, 10, 100)
315 self.addAnimationOverlay("stand", id+"stance_", 4, 20, 200)
316 self.addAnimationOverlay("walk", id+"run_", 8, 20, 100)
329 self.addAnimationOverlay("stand", "dagger_stance_", 4, 40, 200)
330 self.addAnimationOverlay("walk", "dagger_run_", 8, 40, 100)
344 self.addAnimationOverlay("walk", "longsword_run_", 8, 40, 100)
358 self.addAnimationOverlay("walk", "buckler_run_", 8, 30, 100)
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/dports/games/py-fife/fifengine-0.4.2/engine/core/view/
H A Dvisual.i90 void addAnimationOverlay(uint32_t angle, int32_t order, AnimationPtr animationptr);
H A Dvisual.cpp250 void ActionVisual::addAnimationOverlay(uint32_t angle, int32_t order, AnimationPtr animationptr) { in addAnimationOverlay() function in FIFE::ActionVisual
373 addAnimationOverlay(it->first, 0, getAnimationByAngle(it->first)); in convertToOverlays()
H A Dvisual.h233 void addAnimationOverlay(uint32_t angle, int32_t order, AnimationPtr animationptr);
/dports/games/py-fife/fifengine-0.4.2/engine/core/model/structures/
H A Dinstance.i157 …void addAnimationOverlay(const std::string& actionName, uint32_t angle, int32_t order, const Anima…
H A Dinstance.h476 …void addAnimationOverlay(const std::string& actionName, uint32_t angle, int32_t order, const Anima…
H A Dinstance.cpp1139 …void Instance::addAnimationOverlay(const std::string& actionName, uint32_t angle, int32_t order, c… in addAnimationOverlay() function in FIFE::Instance
1142 visual->addAnimationOverlay(angle, order, animationptr); in addAnimationOverlay()