Searched refs:addEnemyClass (Results 1 – 7 of 7) sorted by relevance
74 addEnemyClass("fighting-vehicle"); in on_spawn()75 addEnemyClass("trooper"); in on_spawn()76 addEnemyClass("kamikaze"); in on_spawn()77 addEnemyClass("cannon"); in on_spawn()78 addEnemyClass("boat"); in on_spawn()79 addEnemyClass("helicopter"); in on_spawn()80 addEnemyClass("watchtower"); in on_spawn()81 addEnemyClass("barrack"); in on_spawn()82 addEnemyClass("monster"); //sandworm too in on_spawn()
75 addEnemyClass("fighting-vehicle"); in on_spawn()76 addEnemyClass("trooper"); in on_spawn()77 addEnemyClass("cannon"); in on_spawn()78 addEnemyClass("kamikaze"); in on_spawn()79 addEnemyClass("boat"); in on_spawn()80 addEnemyClass("helicopter"); in on_spawn()81 addEnemyClass("watchtower"); in on_spawn()82 addEnemyClass("barrack"); in on_spawn()83 addEnemyClass("monster"); in on_spawn()
72 addEnemyClass("fighting-vehicle"); in on_spawn()73 addEnemyClass("cannon"); in on_spawn()74 addEnemyClass("trooper"); in on_spawn()75 addEnemyClass("kamikaze"); in on_spawn()76 addEnemyClass("boat"); in on_spawn()77 addEnemyClass("helicopter"); in on_spawn()78 addEnemyClass("watchtower"); in on_spawn()79 addEnemyClass("barrack"); in on_spawn()80 addEnemyClass("monster"); in on_spawn()
81 addEnemyClass("fighting-vehicle"); in on_spawn()82 addEnemyClass("cannon"); in on_spawn()83 addEnemyClass("trooper"); in on_spawn()84 addEnemyClass("kamikaze"); in on_spawn()85 addEnemyClass("boat"); in on_spawn()86 addEnemyClass("helicopter"); in on_spawn()87 addEnemyClass("watchtower"); in on_spawn()88 addEnemyClass("barrack"); in on_spawn()89 addEnemyClass("monster"); in on_spawn()
88 addEnemyClass("fighting-vehicle"); in on_spawn()89 addEnemyClass("cannon"); in on_spawn()90 addEnemyClass("trooper"); in on_spawn()91 addEnemyClass("kamikaze"); in on_spawn()92 addEnemyClass("boat"); in on_spawn()93 addEnemyClass("helicopter"); in on_spawn()94 addEnemyClass("watchtower"); in on_spawn()95 addEnemyClass("barrack"); in on_spawn()96 addEnemyClass("monster"); in on_spawn()
61 void addEnemyClass(const std::string &classname);
59 void Buratino::addEnemyClass(const std::string &classname) { in addEnemyClass() function in Buratino