Searched refs:addFireAnimOffsets (Results 1 – 4 of 4) sorted by relevance
69 a->addFireAnimOffsets(x, y, z); in run()
308 void addFireAnimOffsets(int32 &x, int32 &y, int32 &z);
2007 void Actor::addFireAnimOffsets(int32 &x, int32 &y, int32 &z) { in addFireAnimOffsets() function in Ultima::Ultima8::Actor
65 actor->addFireAnimOffsets(ax, ay, az); in run()