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Searched refs:addFireAnimOffsets (Results 1 – 4 of 4) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/
H A Dauto_firer_process.cpp69 a->addFireAnimOffsets(x, y, z); in run()
H A Dactor.h308 void addFireAnimOffsets(int32 &x, int32 &y, int32 &z);
H A Dactor.cpp2007 void Actor::addFireAnimOffsets(int32 &x, int32 &y, int32 &z) { in addFireAnimOffsets() function in Ultima::Ultima8::Actor
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/
H A Dcrosshair_process.cpp65 actor->addFireAnimOffsets(ax, ay, az); in run()