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Searched refs:addInventoryItem (Results 1 – 25 of 36) sorted by relevance

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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/bbdou/
H A Dbbdou_inventory.cpp59 bool InventoryBag::addInventoryItem(InventoryItem *inventoryItem, InventorySlot *inventorySlot) { in addInventoryItem() function in Illusions::InventoryBag
159 void BbdouInventory::addInventoryItem(uint32 objectId) { in addInventoryItem() function in Illusions::BbdouInventory
166 if (!_inventoryBags[i]->addInventoryItem(inventoryItem, 0)) in addInventoryItem()
285 inventoryBag->addInventoryItem(inventoryItem, 0); in buildItems()
376 inventoryBag->addInventoryItem(inventoryItem, inventorySlot); in putBackInventoryItem()
379 inventoryBag->addInventoryItem(inventoryItem, 0); in putBackInventoryItem()
H A Dbbdou_inventory.h58 bool addInventoryItem(InventoryItem *inventoryItem, InventorySlot *inventorySlot);
82 void addInventoryItem(uint32 objectId);
/dports/games/scummvm/scummvm-2.5.1/engines/illusions/bbdou/
H A Dbbdou_inventory.cpp59 bool InventoryBag::addInventoryItem(InventoryItem *inventoryItem, InventorySlot *inventorySlot) { in addInventoryItem() function in Illusions::InventoryBag
159 void BbdouInventory::addInventoryItem(uint32 objectId) { in addInventoryItem() function in Illusions::BbdouInventory
166 if (!_inventoryBags[i]->addInventoryItem(inventoryItem, 0)) in addInventoryItem()
285 inventoryBag->addInventoryItem(inventoryItem, 0); in buildItems()
376 inventoryBag->addInventoryItem(inventoryItem, inventorySlot); in putBackInventoryItem()
379 inventoryBag->addInventoryItem(inventoryItem, 0); in putBackInventoryItem()
H A Dbbdou_inventory.h58 bool addInventoryItem(InventoryItem *inventoryItem, InventorySlot *inventorySlot);
82 void addInventoryItem(uint32 objectId);
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/duckman/
H A Dduckman_inventory.cpp99 addInventoryItem(inventoryItem->_objectId); in openInventory()
106 void DuckmanInventory::addInventoryItem(uint32 objectId) { in addInventoryItem() function in Illusions::DuckmanInventory
H A Dduckman_inventory.h52 void addInventoryItem(uint32 objectId);
H A Dduckman_specialcode.cpp327 _inventory->addInventoryItem(_vm->_cursor._objectId); in spcHoldGlowingElvisPoster()
/dports/games/scummvm/scummvm-2.5.1/engines/illusions/duckman/
H A Dduckman_inventory.cpp99 addInventoryItem(inventoryItem->_objectId); in openInventory()
106 void DuckmanInventory::addInventoryItem(uint32 objectId) { in addInventoryItem() function in Illusions::DuckmanInventory
H A Dduckman_inventory.h52 void addInventoryItem(uint32 objectId);
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/pegasus/
H A Dinterface.cpp307 InventoryResult Interface::addInventoryItem(InventoryItem *item) { in addInventoryItem() function in Pegasus::Interface
308 return _inventoryPanel.addInventoryItem(item); in addInventoryItem()
332 return _biochipPanel.addInventoryItem(item); in addBiochip()
H A Dinterface.h67 InventoryResult addInventoryItem(InventoryItem *);
/dports/games/scummvm/scummvm-2.5.1/engines/pegasus/
H A Dinterface.h67 InventoryResult addInventoryItem(InventoryItem *);
H A Dinterface.cpp307 InventoryResult Interface::addInventoryItem(InventoryItem *item) { in addInventoryItem() function in Pegasus::Interface
308 return _inventoryPanel.addInventoryItem(item); in addInventoryItem()
332 return _biochipPanel.addInventoryItem(item); in addBiochip()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/parallaction/
H A Dinventory.cpp101 int Parallaction::addInventoryItem(ItemName item) { in addInventoryItem() function in Parallaction::Parallaction
105 int Parallaction::addInventoryItem(ItemName item, uint32 value) { in addInventoryItem() function in Parallaction::Parallaction
H A Dparallaction.h372 int addInventoryItem(ItemName item);
373 int addInventoryItem(ItemName item, uint32 value);
H A Ddebug.cpp170 _vm->addInventoryItem(index + 4); in Cmd_Give()
H A Dsaveload.cpp113 _vm->addInventoryItem(name, value); in doLoadGame()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/pegasus/items/
H A Dinventorypicture.h54 InventoryResult addInventoryItem(Item *);
H A Dinventorypicture.cpp139 InventoryResult InventoryPicture::addInventoryItem(Item *item) { in addInventoryItem() function in Pegasus::InventoryPicture
/dports/games/scummvm/scummvm-2.5.1/engines/pegasus/items/
H A Dinventorypicture.h54 InventoryResult addInventoryItem(Item *);
H A Dinventorypicture.cpp139 InventoryResult InventoryPicture::addInventoryItem(Item *item) { in addInventoryItem() function in Pegasus::InventoryPicture
/dports/games/scummvm/scummvm-2.5.1/engines/parallaction/
H A Dinventory.cpp101 int Parallaction::addInventoryItem(ItemName item) { in addInventoryItem() function in Parallaction::Parallaction
105 int Parallaction::addInventoryItem(ItemName item, uint32 value) { in addInventoryItem() function in Parallaction::Parallaction
H A Dparallaction.h355 int addInventoryItem(ItemName item);
356 int addInventoryItem(ItemName item, uint32 value);
H A Ddebug.cpp173 _vm->addInventoryItem(index + 4); in Cmd_Give()
H A Dsaveload.cpp113 _vm->addInventoryItem(name, value); in doLoadGame()

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