/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/bbdou/ |
H A D | bbdou_inventory.cpp | 59 bool InventoryBag::addInventoryItem(InventoryItem *inventoryItem, InventorySlot *inventorySlot) { in addInventoryItem() function in Illusions::InventoryBag 159 void BbdouInventory::addInventoryItem(uint32 objectId) { in addInventoryItem() function in Illusions::BbdouInventory 166 if (!_inventoryBags[i]->addInventoryItem(inventoryItem, 0)) in addInventoryItem() 285 inventoryBag->addInventoryItem(inventoryItem, 0); in buildItems() 376 inventoryBag->addInventoryItem(inventoryItem, inventorySlot); in putBackInventoryItem() 379 inventoryBag->addInventoryItem(inventoryItem, 0); in putBackInventoryItem()
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H A D | bbdou_inventory.h | 58 bool addInventoryItem(InventoryItem *inventoryItem, InventorySlot *inventorySlot); 82 void addInventoryItem(uint32 objectId);
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/dports/games/scummvm/scummvm-2.5.1/engines/illusions/bbdou/ |
H A D | bbdou_inventory.cpp | 59 bool InventoryBag::addInventoryItem(InventoryItem *inventoryItem, InventorySlot *inventorySlot) { in addInventoryItem() function in Illusions::InventoryBag 159 void BbdouInventory::addInventoryItem(uint32 objectId) { in addInventoryItem() function in Illusions::BbdouInventory 166 if (!_inventoryBags[i]->addInventoryItem(inventoryItem, 0)) in addInventoryItem() 285 inventoryBag->addInventoryItem(inventoryItem, 0); in buildItems() 376 inventoryBag->addInventoryItem(inventoryItem, inventorySlot); in putBackInventoryItem() 379 inventoryBag->addInventoryItem(inventoryItem, 0); in putBackInventoryItem()
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H A D | bbdou_inventory.h | 58 bool addInventoryItem(InventoryItem *inventoryItem, InventorySlot *inventorySlot); 82 void addInventoryItem(uint32 objectId);
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/duckman/ |
H A D | duckman_inventory.cpp | 99 addInventoryItem(inventoryItem->_objectId); in openInventory() 106 void DuckmanInventory::addInventoryItem(uint32 objectId) { in addInventoryItem() function in Illusions::DuckmanInventory
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H A D | duckman_inventory.h | 52 void addInventoryItem(uint32 objectId);
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H A D | duckman_specialcode.cpp | 327 _inventory->addInventoryItem(_vm->_cursor._objectId); in spcHoldGlowingElvisPoster()
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/dports/games/scummvm/scummvm-2.5.1/engines/illusions/duckman/ |
H A D | duckman_inventory.cpp | 99 addInventoryItem(inventoryItem->_objectId); in openInventory() 106 void DuckmanInventory::addInventoryItem(uint32 objectId) { in addInventoryItem() function in Illusions::DuckmanInventory
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H A D | duckman_inventory.h | 52 void addInventoryItem(uint32 objectId);
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/pegasus/ |
H A D | interface.cpp | 307 InventoryResult Interface::addInventoryItem(InventoryItem *item) { in addInventoryItem() function in Pegasus::Interface 308 return _inventoryPanel.addInventoryItem(item); in addInventoryItem() 332 return _biochipPanel.addInventoryItem(item); in addBiochip()
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H A D | interface.h | 67 InventoryResult addInventoryItem(InventoryItem *);
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/dports/games/scummvm/scummvm-2.5.1/engines/pegasus/ |
H A D | interface.h | 67 InventoryResult addInventoryItem(InventoryItem *);
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H A D | interface.cpp | 307 InventoryResult Interface::addInventoryItem(InventoryItem *item) { in addInventoryItem() function in Pegasus::Interface 308 return _inventoryPanel.addInventoryItem(item); in addInventoryItem() 332 return _biochipPanel.addInventoryItem(item); in addBiochip()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/parallaction/ |
H A D | inventory.cpp | 101 int Parallaction::addInventoryItem(ItemName item) { in addInventoryItem() function in Parallaction::Parallaction 105 int Parallaction::addInventoryItem(ItemName item, uint32 value) { in addInventoryItem() function in Parallaction::Parallaction
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H A D | parallaction.h | 372 int addInventoryItem(ItemName item); 373 int addInventoryItem(ItemName item, uint32 value);
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H A D | debug.cpp | 170 _vm->addInventoryItem(index + 4); in Cmd_Give()
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H A D | saveload.cpp | 113 _vm->addInventoryItem(name, value); in doLoadGame()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/pegasus/items/ |
H A D | inventorypicture.h | 54 InventoryResult addInventoryItem(Item *);
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H A D | inventorypicture.cpp | 139 InventoryResult InventoryPicture::addInventoryItem(Item *item) { in addInventoryItem() function in Pegasus::InventoryPicture
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/dports/games/scummvm/scummvm-2.5.1/engines/pegasus/items/ |
H A D | inventorypicture.h | 54 InventoryResult addInventoryItem(Item *);
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H A D | inventorypicture.cpp | 139 InventoryResult InventoryPicture::addInventoryItem(Item *item) { in addInventoryItem() function in Pegasus::InventoryPicture
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/dports/games/scummvm/scummvm-2.5.1/engines/parallaction/ |
H A D | inventory.cpp | 101 int Parallaction::addInventoryItem(ItemName item) { in addInventoryItem() function in Parallaction::Parallaction 105 int Parallaction::addInventoryItem(ItemName item, uint32 value) { in addInventoryItem() function in Parallaction::Parallaction
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H A D | parallaction.h | 355 int addInventoryItem(ItemName item); 356 int addInventoryItem(ItemName item, uint32 value);
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H A D | debug.cpp | 173 _vm->addInventoryItem(index + 4); in Cmd_Give()
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H A D | saveload.cpp | 113 _vm->addInventoryItem(name, value); in doLoadGame()
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