Searched refs:addLiveMonsterChangeMap (Results 1 – 2 of 2) sorted by relevance
/dports/games/abe/abe-1.1/src/ |
H A D | Monster.h | 54 void addLiveMonsterChangeMap(int monster_index, int image_index, int x, int y,
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H A D | Monster.c | 338 addLiveMonsterChangeMap(MONSTER_BULLET, img_bullet[0], live->pos_x + 2, in breedBullet() 349 addLiveMonsterChangeMap(MONSTER_BULLET, img_bullet[0], live->pos_x - 1, in breedBullet2() 890 addLiveMonsterChangeMap(monster_index, image_index, x, y, 1); in addLiveMonster() 894 addLiveMonsterChangeMap(int monster_index, int image_index, int x, int y, in addLiveMonsterChangeMap() function
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