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Searched refs:addLiveMonsterChangeMap (Results 1 – 2 of 2) sorted by relevance

/dports/games/abe/abe-1.1/src/
H A DMonster.h54 void addLiveMonsterChangeMap(int monster_index, int image_index, int x, int y,
H A DMonster.c338 addLiveMonsterChangeMap(MONSTER_BULLET, img_bullet[0], live->pos_x + 2, in breedBullet()
349 addLiveMonsterChangeMap(MONSTER_BULLET, img_bullet[0], live->pos_x - 1, in breedBullet2()
890 addLiveMonsterChangeMap(monster_index, image_index, x, y, 1); in addLiveMonster()
894 addLiveMonsterChangeMap(int monster_index, int image_index, int x, int y, in addLiveMonsterChangeMap() function