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Searched refs:addMachineNumberToKey (Results 1 – 1 of 1) sorted by relevance

/dports/games/brogue/BrogueCE-1.10.1/src/brogue/
H A DArchitect.c579 void addMachineNumberToKey(item *theItem, short machineNumber, boolean disposableHere) { in addMachineNumberToKey() function
1499addMachineNumberToKey(theItem, machineNumber, (feature->flags & MF_KEY_DISPOSABLE) ? true : false); in buildAMachine()