Searched refs:add_aabb_to_abt (Results 1 – 1 of 1) sorted by relevance
/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | bbox_tree.c | 1142 static __inline__ void add_aabb_to_abt(BBOX_TREE *bbox_tree, const AABBOX bbox, Uint32 ID, Uint32 t… in add_aabb_to_abt() function 1157 add_aabb_to_abt(bbox_tree, bbox, ID, TYPE_LIGHT, 0, dynamic); in add_light_to_abt() 1162 …add_aabb_to_abt(bbox_tree, bbox, ID, get_3D_type(blend, ground, alpha, self_lit), texture_id, dyna… in add_3dobject_to_abt() 1167 add_aabb_to_abt(bbox_tree, bbox, ID, get_2D_type(alpha), texture_id, dynamic); in add_2dobject_to_abt() 1172 …add_aabb_to_abt(bbox_tree, bbox, ID, TYPE_PARTICLE_SYSTEM, get_particle_type(sblend, dblend), dyna… in add_particle_to_abt() 1177 add_aabb_to_abt(bbox_tree, bbox, ID, TYPE_TERRAIN, texture_id, dynamic); in add_terrain_to_abt() 1182 add_aabb_to_abt(bbox_tree, bbox, ID, get_water_type(reflectiv), texture_id, dynamic); in add_water_to_abt()
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