/dports/audio/gsequencer/gsequencer-3.10.4/ags/audio/task/ |
H A D | ags_add_effect.c | 188 add_effect->channel = NULL; in ags_add_effect_init() 189 add_effect->filename = NULL; in ags_add_effect_init() 190 add_effect->effect = NULL; in ags_add_effect_init() 199 AgsAddEffect *add_effect; in ags_add_effect_set_property() local 271 AgsAddEffect *add_effect; in ags_add_effect_get_property() local 316 AgsAddEffect *add_effect; in ags_add_effect_dispose() local 345 AgsAddEffect *add_effect; in ags_add_effect_finalize() local 354 g_free(add_effect->effect); in ags_add_effect_finalize() 363 AgsAddEffect *add_effect; in ags_add_effect_launch() local 392 AgsAddEffect *add_effect; in ags_add_effect_new() local [all …]
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/dports/graphics/movit/movit-1.6.3/ |
H A D | effect_chain_test.cpp | 188 tester.get_chain()->add_effect(effect); in TEST() 217 tester.get_chain()->add_effect(effect); in TEST() 241 tester.get_chain()->add_effect(effect); in TEST() 320 tester.get_chain()->add_effect(effect); in TEST() 343 tester.get_chain()->add_effect(effect); in TEST() 431 tester.get_chain()->add_effect(effect); in TEST() 531 tester.get_chain()->add_effect(effect); in TEST() 557 tester.get_chain()->add_effect(effect); in TEST() 775 tester.get_chain()->add_effect(upscale); in TEST() 1046 tester.get_chain()->add_effect(effect); in TEST() [all …]
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H A D | effect_chain.h | 255 Effect *add_effect(Effect *effect) { in add_effect() function 256 return add_effect(effect, last_added_effect()); in add_effect() 258 Effect *add_effect(Effect *effect, Effect *input) { in add_effect() function 261 return add_effect(effect, inputs); in add_effect() 263 Effect *add_effect(Effect *effect, Effect *input1, Effect *input2) { in add_effect() function 267 return add_effect(effect, inputs); in add_effect() 269 Effect *add_effect(Effect *effect, Effect *input1, Effect *input2, Effect *input3) { in add_effect() function 274 return add_effect(effect, inputs); in add_effect() 282 return add_effect(effect, inputs); in add_effect() 291 return add_effect(effect, inputs); in add_effect() [all …]
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H A D | lift_gamma_gain_effect_test.cpp | 24 tester.get_chain()->add_effect(new LiftGammaGainEffect()); in TEST() 49 Effect *lgg_effect = tester.get_chain()->add_effect(new LiftGammaGainEffect()); in TEST() 75 Effect *lgg_effect = tester.get_chain()->add_effect(new LiftGammaGainEffect()); in TEST() 95 Effect *lgg_effect = tester.get_chain()->add_effect(new LiftGammaGainEffect()); in TEST() 116 tester.get_chain()->add_effect(new LiftGammaGainEffect()); in TEST() 141 Effect *lgg_effect = tester.get_chain()->add_effect(new LiftGammaGainEffect()); in TEST()
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H A D | padding_effect_test.cpp | 39 Effect *effect = tester.get_chain()->add_effect(new PaddingEffect()); in TEST() 72 Effect *effect = tester.get_chain()->add_effect(new PaddingEffect()); in TEST() 105 Effect *effect = tester.get_chain()->add_effect(new PaddingEffect()); in TEST() 139 Effect *effect = tester.get_chain()->add_effect(new PaddingEffect()); in TEST() 169 Effect *effect = tester.get_chain()->add_effect(new PaddingEffect()); in TEST() 199 Effect *effect = tester.get_chain()->add_effect(new PaddingEffect()); in TEST() 232 Effect *effect = tester.get_chain()->add_effect(new PaddingEffect()); in TEST() 268 Effect *effect = tester.get_chain()->add_effect(new PaddingEffect()); in TEST() 304 Effect *effect = tester.get_chain()->add_effect(new PaddingEffect()); in TEST() 337 Effect *effect = tester.get_chain()->add_effect(new PaddingEffect()); in TEST()
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H A D | slice_effect_test.cpp | 32 Effect *slice_effect = tester.get_chain()->add_effect(new SliceEffect()); in TEST() 55 Effect *slice_effect = tester.get_chain()->add_effect(new SliceEffect()); in TEST() 78 Effect *slice_effect = tester.get_chain()->add_effect(new SliceEffect()); in TEST() 101 Effect *slice_effect = tester.get_chain()->add_effect(new SliceEffect()); in TEST() 132 Effect *slice_effect = tester.get_chain()->add_effect(new SliceEffect()); in TEST() 162 Effect *slice_effect = tester.get_chain()->add_effect(new SliceEffect()); in TEST()
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H A D | resample_effect_test.cpp | 51 Effect *resample_effect = tester.get_chain()->add_effect(new ResampleEffect()); in TEST() 89 Effect *resample_effect = tester.get_chain()->add_effect(new ResampleEffect()); in TEST() 131 Effect *resample_effect = tester.get_chain()->add_effect(new ResampleEffect()); in TEST() 161 Effect *resample_effect = tester.get_chain()->add_effect(new ResampleEffect()); in TEST() 211 Effect *resample_effect = tester.get_chain()->add_effect(new ResampleEffect()); in TEST() 242 Effect *resample_effect = tester.get_chain()->add_effect(new ResampleEffect()); in TEST() 277 Effect *resample_effect = tester.get_chain()->add_effect(new ResampleEffect()); in TEST() 309 Effect *resample_effect = tester.get_chain()->add_effect(new ResampleEffect()); in TEST() 341 Effect *resample_effect = tester.get_chain()->add_effect(new ResampleEffect()); in TEST() 372 Effect *resample_effect = tester.get_chain()->add_effect(new ResampleEffect()); in TEST() [all …]
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H A D | mix_effect_test.cpp | 32 Effect *mix_effect = tester.get_chain()->add_effect(new MixEffect(), input1, input2); in TEST() 54 Effect *mix_effect = tester.get_chain()->add_effect(new MixEffect(), input1, input2); in TEST() 82 Effect *mix_effect = tester.get_chain()->add_effect(new MixEffect(), input1, input2); in TEST() 110 Effect *mix_effect = tester.get_chain()->add_effect(new MixEffect(), input1, input2); in TEST() 136 Effect *mix_effect = tester.get_chain()->add_effect(new MixEffect(), input1, input2); in TEST()
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H A D | overlay_effect_test.cpp | 32 tester.get_chain()->add_effect(effect, input1, input2); in TEST() 55 tester.get_chain()->add_effect(new OverlayEffect(), input1, input2); in TEST() 76 tester.get_chain()->add_effect(new OverlayEffect(), input1, input2); in TEST() 100 tester.get_chain()->add_effect(new OverlayEffect(), input1, input2); in TEST()
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H A D | fft_convolution_effect_test.cpp | 36 tester.get_chain()->add_effect(fft_effect); in TEST() 71 tester.get_chain()->add_effect(fft_effect); in TEST() 105 tester.get_chain()->add_effect(fft_effect); in TEST() 138 tester.get_chain()->add_effect(fft_effect); in TEST() 171 tester.get_chain()->add_effect(fft_effect); in TEST() 204 tester.get_chain()->add_effect(fft_effect); in TEST()
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H A D | fft_convolution_effect.cpp | 47 Effect *overlap_effect = chain->add_effect(new SliceEffect(), last_effect); in add_overlap_and_fft() 64 Effect *fft_effect = chain->add_effect(new FFTPassEffect(), last_effect); in add_overlap_and_fft() 82 Effect *fft_effect = chain->add_effect(new FFTPassEffect(), last_effect); in add_ifft_and_discard() 93 Effect *discard_effect = chain->add_effect(new SliceEffect(), last_effect); in add_ifft_and_discard() 244 last_effect = multiply_effect = chain->add_effect(new MultiplyEffect(), last_effect); in rewrite_graph() 253 …Effect *modulate_effect = chain->add_effect(new ComplexModulateEffect(), multiply_effect, fft_inpu… in rewrite_graph() 268 last_effect = chain->add_effect(crop_effect); in rewrite_graph()
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H A D | saturation_effect_test.cpp | 19 Effect *saturation_effect = tester.get_chain()->add_effect(new SaturationEffect()); in TEST() 44 Effect *saturation_effect = tester.get_chain()->add_effect(new SaturationEffect()); in TEST() 65 Effect *saturation_effect = tester.get_chain()->add_effect(new SaturationEffect()); in TEST()
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/tests/ |
H A D | iuse_test.cpp | 25 dummy.add_effect( efftype_id( "boomered" ), 1_hours ); 63 dummy.add_effect( efftype_id( "fungus" ), 1_hours ); 88 dummy.add_effect( efftype_id( "spores" ), 1_hours ); 114 dummy.add_effect( efftype_id( "dermatik" ), 1_hours ); 115 dummy.add_effect( efftype_id( "tapeworm" ), 1_hours ); 144 dummy.add_effect( efftype_id( "fungus" ), 1_hours ); 170 dummy.add_effect( efftype_id( "shakes" ), 1_hours ); 209 dummy.add_effect( efftype_id( "smoke" ), 1_hours ); 239 dummy.add_effect( efftype_id( "asthma" ), 1_hours ); 455 dummy.add_effect( efftype_id( "hallu" ), 1_hours ); [all …]
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H A D | creature_effect_test.cpp | 51 dummy.add_effect( effect_bleed, 1_minutes ); 52 dummy.add_effect( effect_grabbed, 1_minutes ); 62 dummy.add_effect( effect_bleed, 1_minutes, left_arm ); 92 mummy.add_effect( effect_grabbed, 1_minutes ); 141 dummy.add_effect( effect_grabbed, 1_minutes, left_arm ); 240 mummy.add_effect( effect_downed, 1_minutes ); 252 mummy.add_effect( effect_downed, 1_minutes ); 253 mummy.add_effect( effect_grabbed, 1_minutes ); 297 dummy.add_effect( effect_downed, 1_minutes ); 331 mummy.add_effect( effect_downed, 1_minutes ); [all …]
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H A D | melee_dodge_hit_test.cpp | 50 critter.add_effect( efftype_id( effect_name ), 1_hours ); in dodge_with_effect() 306 dummy.add_effect( efftype_id( "grabbed" ), 1_minutes ); 312 zed1->add_effect( efftype_id( "grabbing" ), 1_minutes ); 319 zed1->add_effect( efftype_id( "grabbing" ), 1_minutes ); 320 zed2->add_effect( efftype_id( "grabbing" ), 1_minutes ); 328 zed1->add_effect( efftype_id( "grabbing" ), 1_minutes ); 329 zed2->add_effect( efftype_id( "grabbing" ), 1_minutes ); 330 zed3->add_effect( efftype_id( "grabbing" ), 1_minutes ); 339 zed1->add_effect( efftype_id( "grabbing" ), 1_minutes ); 340 zed2->add_effect( efftype_id( "grabbing" ), 1_minutes ); [all …]
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/tests/ |
H A D | iuse_test.cpp | 25 dummy.add_effect( efftype_id( "boomered" ), 1_hours ); 63 dummy.add_effect( efftype_id( "fungus" ), 1_hours ); 88 dummy.add_effect( efftype_id( "spores" ), 1_hours ); 114 dummy.add_effect( efftype_id( "dermatik" ), 1_hours ); 115 dummy.add_effect( efftype_id( "tapeworm" ), 1_hours ); 144 dummy.add_effect( efftype_id( "fungus" ), 1_hours ); 170 dummy.add_effect( efftype_id( "shakes" ), 1_hours ); 209 dummy.add_effect( efftype_id( "smoke" ), 1_hours ); 239 dummy.add_effect( efftype_id( "asthma" ), 1_hours ); 455 dummy.add_effect( efftype_id( "hallu" ), 1_hours ); [all …]
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H A D | creature_effect_test.cpp | 51 dummy.add_effect( effect_bleed, 1_minutes ); 52 dummy.add_effect( effect_grabbed, 1_minutes ); 62 dummy.add_effect( effect_bleed, 1_minutes, left_arm ); 92 mummy.add_effect( effect_grabbed, 1_minutes ); 141 dummy.add_effect( effect_grabbed, 1_minutes, left_arm ); 240 mummy.add_effect( effect_downed, 1_minutes ); 252 mummy.add_effect( effect_downed, 1_minutes ); 253 mummy.add_effect( effect_grabbed, 1_minutes ); 297 dummy.add_effect( effect_downed, 1_minutes ); 331 mummy.add_effect( effect_downed, 1_minutes ); [all …]
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H A D | melee_dodge_hit_test.cpp | 50 critter.add_effect( efftype_id( effect_name ), 1_hours ); in dodge_with_effect() 306 dummy.add_effect( efftype_id( "grabbed" ), 1_minutes ); 312 zed1->add_effect( efftype_id( "grabbing" ), 1_minutes ); 319 zed1->add_effect( efftype_id( "grabbing" ), 1_minutes ); 320 zed2->add_effect( efftype_id( "grabbing" ), 1_minutes ); 328 zed1->add_effect( efftype_id( "grabbing" ), 1_minutes ); 329 zed2->add_effect( efftype_id( "grabbing" ), 1_minutes ); 330 zed3->add_effect( efftype_id( "grabbing" ), 1_minutes ); 339 zed1->add_effect( efftype_id( "grabbing" ), 1_minutes ); 340 zed2->add_effect( efftype_id( "grabbing" ), 1_minutes ); [all …]
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/dports/audio/gsequencer/gsequencer-3.10.4/ags/test/audio/task/ |
H A D | ags_add_effect_test.c | 79 AgsAddEffect *add_effect; in ags_add_effect_test_launch() local 84 add_effect = ags_add_effect_new(channel, in ags_add_effect_test_launch() 88 CU_ASSERT(AGS_IS_ADD_EFFECT(add_effect)); in ags_add_effect_test_launch() 89 CU_ASSERT(!g_strcmp0(add_effect->filename, in ags_add_effect_test_launch() 91 CU_ASSERT(!g_strcmp0(add_effect->effect, in ags_add_effect_test_launch() 98 ags_task_launch(add_effect); in ags_add_effect_test_launch()
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | player_hardcoded_effects.cpp | 143 u.add_effect( effect_fungus, 1_turns, true ); in eff_fun_spores() 538 add_effect( effect_formication, 60_minutes, bp ); in hardcoded_effects() 679 add_effect( effect_tindrift, 5_turns ); in hardcoded_effects() 750 add_effect( effect_hallu, 6_hours ); in hardcoded_effects() 759 add_effect( effect_boomered, 10_minutes ); in hardcoded_effects() 767 add_effect( effect_fungus, 1_turns, true ); in hardcoded_effects() 848 add_effect( effect_hallu, 6_hours ); in hardcoded_effects() 1241 add_effect( effect_recover, 4 * dur ); in hardcoded_effects() 1569 add_effect( effect_motor_seizure, td ); in hardcoded_effects() 1570 add_effect( effect_downed, td ); in hardcoded_effects() [all …]
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H A D | suffer.cpp | 324 add_effect( effect_shakes, 40_minutes ); in suffer_while_awake() 451 add_effect( effect_formication, 45_minutes, bp ); in suffer_from_schizophrenia() 463 add_effect( effect_hallu, 6_hours ); in suffer_from_schizophrenia() 1211 add_effect( effect_visuals, 10_minutes ); in suffer_from_bad_bionics() 1219 add_effect( effect_stunned, 1_turns ); in suffer_from_bad_bionics() 1226 add_effect( effect_shakes, 5_minutes ); in suffer_from_bad_bionics() 1244 add_effect( effect_glowy_led, 5_minutes ); in suffer_from_bad_bionics() 1276 add_effect( effect_nausea, 5_minutes ); in suffer_from_stimulants() 1285 add_effect( effect_downed, dur ); in suffer_from_stimulants() 1286 add_effect( effect_blind, dur ); in suffer_from_stimulants() [all …]
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H A D | mattack_actors.cpp | 332 …target.add_effect( eff.id, time_duration::from_turns( eff.duration ), affected_bp, eff.permanent ); in on_damage() 356 target.add_effect( effect_bite, 40_minutes, hit, true ); in on_damage() 358 target.add_effect( effect_infected, 25_minutes, hit, true ); in on_damage() 360 target.add_effect( effect_bite, 1_turns, hit, true ); in on_damage() 364 z.add_effect( effect_poison, 5_minutes ); in on_damage() 365 z.add_effect( effect_badpoison, 5_minutes ); in on_damage() 501 z.add_effect( effect_targeted, time_duration::from_turns( targeting_timeout ) ); in shoot() 504 target.add_effect( effect_laserlocked, time_duration::from_turns( targeting_timeout ) ); in shoot() 505 … target.add_effect( effect_was_laserlocked, time_duration::from_turns( targeting_timeout ) ); in shoot() 568 z.add_effect( effect_targeted, time_duration::from_turns( targeting_timeout_extend ) ); in shoot() [all …]
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | player_hardcoded_effects.cpp | 143 u.add_effect( effect_fungus, 1_turns, true ); in eff_fun_spores() 538 add_effect( effect_formication, 60_minutes, bp ); in hardcoded_effects() 679 add_effect( effect_tindrift, 5_turns ); in hardcoded_effects() 750 add_effect( effect_hallu, 6_hours ); in hardcoded_effects() 759 add_effect( effect_boomered, 10_minutes ); in hardcoded_effects() 767 add_effect( effect_fungus, 1_turns, true ); in hardcoded_effects() 848 add_effect( effect_hallu, 6_hours ); in hardcoded_effects() 1241 add_effect( effect_recover, 4 * dur ); in hardcoded_effects() 1569 add_effect( effect_motor_seizure, td ); in hardcoded_effects() 1570 add_effect( effect_downed, td ); in hardcoded_effects() [all …]
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H A D | suffer.cpp | 324 add_effect( effect_shakes, 40_minutes ); in suffer_while_awake() 451 add_effect( effect_formication, 45_minutes, bp ); in suffer_from_schizophrenia() 463 add_effect( effect_hallu, 6_hours ); in suffer_from_schizophrenia() 1211 add_effect( effect_visuals, 10_minutes ); in suffer_from_bad_bionics() 1219 add_effect( effect_stunned, 1_turns ); in suffer_from_bad_bionics() 1226 add_effect( effect_shakes, 5_minutes ); in suffer_from_bad_bionics() 1244 add_effect( effect_glowy_led, 5_minutes ); in suffer_from_bad_bionics() 1276 add_effect( effect_nausea, 5_minutes ); in suffer_from_stimulants() 1285 add_effect( effect_downed, dur ); in suffer_from_stimulants() 1286 add_effect( effect_blind, dur ); in suffer_from_stimulants() [all …]
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H A D | mattack_actors.cpp | 332 …target.add_effect( eff.id, time_duration::from_turns( eff.duration ), affected_bp, eff.permanent ); in on_damage() 356 target.add_effect( effect_bite, 40_minutes, hit, true ); in on_damage() 358 target.add_effect( effect_infected, 25_minutes, hit, true ); in on_damage() 360 target.add_effect( effect_bite, 1_turns, hit, true ); in on_damage() 364 z.add_effect( effect_poison, 5_minutes ); in on_damage() 365 z.add_effect( effect_badpoison, 5_minutes ); in on_damage() 501 z.add_effect( effect_targeted, time_duration::from_turns( targeting_timeout ) ); in shoot() 504 target.add_effect( effect_laserlocked, time_duration::from_turns( targeting_timeout ) ); in shoot() 505 … target.add_effect( effect_was_laserlocked, time_duration::from_turns( targeting_timeout ) ); in shoot() 568 z.add_effect( effect_targeted, time_duration::from_turns( targeting_timeout_extend ) ); in shoot() [all …]
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