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Searched refs:add_effect (Results 1 – 25 of 271) sorted by relevance

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/dports/audio/gsequencer/gsequencer-3.10.4/ags/audio/task/
H A Dags_add_effect.c188 add_effect->channel = NULL; in ags_add_effect_init()
189 add_effect->filename = NULL; in ags_add_effect_init()
190 add_effect->effect = NULL; in ags_add_effect_init()
199 AgsAddEffect *add_effect; in ags_add_effect_set_property() local
271 AgsAddEffect *add_effect; in ags_add_effect_get_property() local
316 AgsAddEffect *add_effect; in ags_add_effect_dispose() local
345 AgsAddEffect *add_effect; in ags_add_effect_finalize() local
354 g_free(add_effect->effect); in ags_add_effect_finalize()
363 AgsAddEffect *add_effect; in ags_add_effect_launch() local
392 AgsAddEffect *add_effect; in ags_add_effect_new() local
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/dports/graphics/movit/movit-1.6.3/
H A Deffect_chain_test.cpp188 tester.get_chain()->add_effect(effect); in TEST()
217 tester.get_chain()->add_effect(effect); in TEST()
241 tester.get_chain()->add_effect(effect); in TEST()
320 tester.get_chain()->add_effect(effect); in TEST()
343 tester.get_chain()->add_effect(effect); in TEST()
431 tester.get_chain()->add_effect(effect); in TEST()
531 tester.get_chain()->add_effect(effect); in TEST()
557 tester.get_chain()->add_effect(effect); in TEST()
775 tester.get_chain()->add_effect(upscale); in TEST()
1046 tester.get_chain()->add_effect(effect); in TEST()
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H A Deffect_chain.h255 Effect *add_effect(Effect *effect) { in add_effect() function
256 return add_effect(effect, last_added_effect()); in add_effect()
258 Effect *add_effect(Effect *effect, Effect *input) { in add_effect() function
261 return add_effect(effect, inputs); in add_effect()
263 Effect *add_effect(Effect *effect, Effect *input1, Effect *input2) { in add_effect() function
267 return add_effect(effect, inputs); in add_effect()
269 Effect *add_effect(Effect *effect, Effect *input1, Effect *input2, Effect *input3) { in add_effect() function
274 return add_effect(effect, inputs); in add_effect()
282 return add_effect(effect, inputs); in add_effect()
291 return add_effect(effect, inputs); in add_effect()
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H A Dlift_gamma_gain_effect_test.cpp24 tester.get_chain()->add_effect(new LiftGammaGainEffect()); in TEST()
49 Effect *lgg_effect = tester.get_chain()->add_effect(new LiftGammaGainEffect()); in TEST()
75 Effect *lgg_effect = tester.get_chain()->add_effect(new LiftGammaGainEffect()); in TEST()
95 Effect *lgg_effect = tester.get_chain()->add_effect(new LiftGammaGainEffect()); in TEST()
116 tester.get_chain()->add_effect(new LiftGammaGainEffect()); in TEST()
141 Effect *lgg_effect = tester.get_chain()->add_effect(new LiftGammaGainEffect()); in TEST()
H A Dpadding_effect_test.cpp39 Effect *effect = tester.get_chain()->add_effect(new PaddingEffect()); in TEST()
72 Effect *effect = tester.get_chain()->add_effect(new PaddingEffect()); in TEST()
105 Effect *effect = tester.get_chain()->add_effect(new PaddingEffect()); in TEST()
139 Effect *effect = tester.get_chain()->add_effect(new PaddingEffect()); in TEST()
169 Effect *effect = tester.get_chain()->add_effect(new PaddingEffect()); in TEST()
199 Effect *effect = tester.get_chain()->add_effect(new PaddingEffect()); in TEST()
232 Effect *effect = tester.get_chain()->add_effect(new PaddingEffect()); in TEST()
268 Effect *effect = tester.get_chain()->add_effect(new PaddingEffect()); in TEST()
304 Effect *effect = tester.get_chain()->add_effect(new PaddingEffect()); in TEST()
337 Effect *effect = tester.get_chain()->add_effect(new PaddingEffect()); in TEST()
H A Dslice_effect_test.cpp32 Effect *slice_effect = tester.get_chain()->add_effect(new SliceEffect()); in TEST()
55 Effect *slice_effect = tester.get_chain()->add_effect(new SliceEffect()); in TEST()
78 Effect *slice_effect = tester.get_chain()->add_effect(new SliceEffect()); in TEST()
101 Effect *slice_effect = tester.get_chain()->add_effect(new SliceEffect()); in TEST()
132 Effect *slice_effect = tester.get_chain()->add_effect(new SliceEffect()); in TEST()
162 Effect *slice_effect = tester.get_chain()->add_effect(new SliceEffect()); in TEST()
H A Dresample_effect_test.cpp51 Effect *resample_effect = tester.get_chain()->add_effect(new ResampleEffect()); in TEST()
89 Effect *resample_effect = tester.get_chain()->add_effect(new ResampleEffect()); in TEST()
131 Effect *resample_effect = tester.get_chain()->add_effect(new ResampleEffect()); in TEST()
161 Effect *resample_effect = tester.get_chain()->add_effect(new ResampleEffect()); in TEST()
211 Effect *resample_effect = tester.get_chain()->add_effect(new ResampleEffect()); in TEST()
242 Effect *resample_effect = tester.get_chain()->add_effect(new ResampleEffect()); in TEST()
277 Effect *resample_effect = tester.get_chain()->add_effect(new ResampleEffect()); in TEST()
309 Effect *resample_effect = tester.get_chain()->add_effect(new ResampleEffect()); in TEST()
341 Effect *resample_effect = tester.get_chain()->add_effect(new ResampleEffect()); in TEST()
372 Effect *resample_effect = tester.get_chain()->add_effect(new ResampleEffect()); in TEST()
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H A Dmix_effect_test.cpp32 Effect *mix_effect = tester.get_chain()->add_effect(new MixEffect(), input1, input2); in TEST()
54 Effect *mix_effect = tester.get_chain()->add_effect(new MixEffect(), input1, input2); in TEST()
82 Effect *mix_effect = tester.get_chain()->add_effect(new MixEffect(), input1, input2); in TEST()
110 Effect *mix_effect = tester.get_chain()->add_effect(new MixEffect(), input1, input2); in TEST()
136 Effect *mix_effect = tester.get_chain()->add_effect(new MixEffect(), input1, input2); in TEST()
H A Doverlay_effect_test.cpp32 tester.get_chain()->add_effect(effect, input1, input2); in TEST()
55 tester.get_chain()->add_effect(new OverlayEffect(), input1, input2); in TEST()
76 tester.get_chain()->add_effect(new OverlayEffect(), input1, input2); in TEST()
100 tester.get_chain()->add_effect(new OverlayEffect(), input1, input2); in TEST()
H A Dfft_convolution_effect_test.cpp36 tester.get_chain()->add_effect(fft_effect); in TEST()
71 tester.get_chain()->add_effect(fft_effect); in TEST()
105 tester.get_chain()->add_effect(fft_effect); in TEST()
138 tester.get_chain()->add_effect(fft_effect); in TEST()
171 tester.get_chain()->add_effect(fft_effect); in TEST()
204 tester.get_chain()->add_effect(fft_effect); in TEST()
H A Dfft_convolution_effect.cpp47 Effect *overlap_effect = chain->add_effect(new SliceEffect(), last_effect); in add_overlap_and_fft()
64 Effect *fft_effect = chain->add_effect(new FFTPassEffect(), last_effect); in add_overlap_and_fft()
82 Effect *fft_effect = chain->add_effect(new FFTPassEffect(), last_effect); in add_ifft_and_discard()
93 Effect *discard_effect = chain->add_effect(new SliceEffect(), last_effect); in add_ifft_and_discard()
244 last_effect = multiply_effect = chain->add_effect(new MultiplyEffect(), last_effect); in rewrite_graph()
253 …Effect *modulate_effect = chain->add_effect(new ComplexModulateEffect(), multiply_effect, fft_inpu… in rewrite_graph()
268 last_effect = chain->add_effect(crop_effect); in rewrite_graph()
H A Dsaturation_effect_test.cpp19 Effect *saturation_effect = tester.get_chain()->add_effect(new SaturationEffect()); in TEST()
44 Effect *saturation_effect = tester.get_chain()->add_effect(new SaturationEffect()); in TEST()
65 Effect *saturation_effect = tester.get_chain()->add_effect(new SaturationEffect()); in TEST()
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/tests/
H A Diuse_test.cpp25 dummy.add_effect( efftype_id( "boomered" ), 1_hours );
63 dummy.add_effect( efftype_id( "fungus" ), 1_hours );
88 dummy.add_effect( efftype_id( "spores" ), 1_hours );
114 dummy.add_effect( efftype_id( "dermatik" ), 1_hours );
115 dummy.add_effect( efftype_id( "tapeworm" ), 1_hours );
144 dummy.add_effect( efftype_id( "fungus" ), 1_hours );
170 dummy.add_effect( efftype_id( "shakes" ), 1_hours );
209 dummy.add_effect( efftype_id( "smoke" ), 1_hours );
239 dummy.add_effect( efftype_id( "asthma" ), 1_hours );
455 dummy.add_effect( efftype_id( "hallu" ), 1_hours );
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H A Dcreature_effect_test.cpp51 dummy.add_effect( effect_bleed, 1_minutes );
52 dummy.add_effect( effect_grabbed, 1_minutes );
62 dummy.add_effect( effect_bleed, 1_minutes, left_arm );
92 mummy.add_effect( effect_grabbed, 1_minutes );
141 dummy.add_effect( effect_grabbed, 1_minutes, left_arm );
240 mummy.add_effect( effect_downed, 1_minutes );
252 mummy.add_effect( effect_downed, 1_minutes );
253 mummy.add_effect( effect_grabbed, 1_minutes );
297 dummy.add_effect( effect_downed, 1_minutes );
331 mummy.add_effect( effect_downed, 1_minutes );
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H A Dmelee_dodge_hit_test.cpp50 critter.add_effect( efftype_id( effect_name ), 1_hours ); in dodge_with_effect()
306 dummy.add_effect( efftype_id( "grabbed" ), 1_minutes );
312 zed1->add_effect( efftype_id( "grabbing" ), 1_minutes );
319 zed1->add_effect( efftype_id( "grabbing" ), 1_minutes );
320 zed2->add_effect( efftype_id( "grabbing" ), 1_minutes );
328 zed1->add_effect( efftype_id( "grabbing" ), 1_minutes );
329 zed2->add_effect( efftype_id( "grabbing" ), 1_minutes );
330 zed3->add_effect( efftype_id( "grabbing" ), 1_minutes );
339 zed1->add_effect( efftype_id( "grabbing" ), 1_minutes );
340 zed2->add_effect( efftype_id( "grabbing" ), 1_minutes );
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/tests/
H A Diuse_test.cpp25 dummy.add_effect( efftype_id( "boomered" ), 1_hours );
63 dummy.add_effect( efftype_id( "fungus" ), 1_hours );
88 dummy.add_effect( efftype_id( "spores" ), 1_hours );
114 dummy.add_effect( efftype_id( "dermatik" ), 1_hours );
115 dummy.add_effect( efftype_id( "tapeworm" ), 1_hours );
144 dummy.add_effect( efftype_id( "fungus" ), 1_hours );
170 dummy.add_effect( efftype_id( "shakes" ), 1_hours );
209 dummy.add_effect( efftype_id( "smoke" ), 1_hours );
239 dummy.add_effect( efftype_id( "asthma" ), 1_hours );
455 dummy.add_effect( efftype_id( "hallu" ), 1_hours );
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H A Dcreature_effect_test.cpp51 dummy.add_effect( effect_bleed, 1_minutes );
52 dummy.add_effect( effect_grabbed, 1_minutes );
62 dummy.add_effect( effect_bleed, 1_minutes, left_arm );
92 mummy.add_effect( effect_grabbed, 1_minutes );
141 dummy.add_effect( effect_grabbed, 1_minutes, left_arm );
240 mummy.add_effect( effect_downed, 1_minutes );
252 mummy.add_effect( effect_downed, 1_minutes );
253 mummy.add_effect( effect_grabbed, 1_minutes );
297 dummy.add_effect( effect_downed, 1_minutes );
331 mummy.add_effect( effect_downed, 1_minutes );
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H A Dmelee_dodge_hit_test.cpp50 critter.add_effect( efftype_id( effect_name ), 1_hours ); in dodge_with_effect()
306 dummy.add_effect( efftype_id( "grabbed" ), 1_minutes );
312 zed1->add_effect( efftype_id( "grabbing" ), 1_minutes );
319 zed1->add_effect( efftype_id( "grabbing" ), 1_minutes );
320 zed2->add_effect( efftype_id( "grabbing" ), 1_minutes );
328 zed1->add_effect( efftype_id( "grabbing" ), 1_minutes );
329 zed2->add_effect( efftype_id( "grabbing" ), 1_minutes );
330 zed3->add_effect( efftype_id( "grabbing" ), 1_minutes );
339 zed1->add_effect( efftype_id( "grabbing" ), 1_minutes );
340 zed2->add_effect( efftype_id( "grabbing" ), 1_minutes );
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/dports/audio/gsequencer/gsequencer-3.10.4/ags/test/audio/task/
H A Dags_add_effect_test.c79 AgsAddEffect *add_effect; in ags_add_effect_test_launch() local
84 add_effect = ags_add_effect_new(channel, in ags_add_effect_test_launch()
88 CU_ASSERT(AGS_IS_ADD_EFFECT(add_effect)); in ags_add_effect_test_launch()
89 CU_ASSERT(!g_strcmp0(add_effect->filename, in ags_add_effect_test_launch()
91 CU_ASSERT(!g_strcmp0(add_effect->effect, in ags_add_effect_test_launch()
98 ags_task_launch(add_effect); in ags_add_effect_test_launch()
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dplayer_hardcoded_effects.cpp143 u.add_effect( effect_fungus, 1_turns, true ); in eff_fun_spores()
538 add_effect( effect_formication, 60_minutes, bp ); in hardcoded_effects()
679 add_effect( effect_tindrift, 5_turns ); in hardcoded_effects()
750 add_effect( effect_hallu, 6_hours ); in hardcoded_effects()
759 add_effect( effect_boomered, 10_minutes ); in hardcoded_effects()
767 add_effect( effect_fungus, 1_turns, true ); in hardcoded_effects()
848 add_effect( effect_hallu, 6_hours ); in hardcoded_effects()
1241 add_effect( effect_recover, 4 * dur ); in hardcoded_effects()
1569 add_effect( effect_motor_seizure, td ); in hardcoded_effects()
1570 add_effect( effect_downed, td ); in hardcoded_effects()
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H A Dsuffer.cpp324 add_effect( effect_shakes, 40_minutes ); in suffer_while_awake()
451 add_effect( effect_formication, 45_minutes, bp ); in suffer_from_schizophrenia()
463 add_effect( effect_hallu, 6_hours ); in suffer_from_schizophrenia()
1211 add_effect( effect_visuals, 10_minutes ); in suffer_from_bad_bionics()
1219 add_effect( effect_stunned, 1_turns ); in suffer_from_bad_bionics()
1226 add_effect( effect_shakes, 5_minutes ); in suffer_from_bad_bionics()
1244 add_effect( effect_glowy_led, 5_minutes ); in suffer_from_bad_bionics()
1276 add_effect( effect_nausea, 5_minutes ); in suffer_from_stimulants()
1285 add_effect( effect_downed, dur ); in suffer_from_stimulants()
1286 add_effect( effect_blind, dur ); in suffer_from_stimulants()
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H A Dmattack_actors.cpp332 …target.add_effect( eff.id, time_duration::from_turns( eff.duration ), affected_bp, eff.permanent ); in on_damage()
356 target.add_effect( effect_bite, 40_minutes, hit, true ); in on_damage()
358 target.add_effect( effect_infected, 25_minutes, hit, true ); in on_damage()
360 target.add_effect( effect_bite, 1_turns, hit, true ); in on_damage()
364 z.add_effect( effect_poison, 5_minutes ); in on_damage()
365 z.add_effect( effect_badpoison, 5_minutes ); in on_damage()
501 z.add_effect( effect_targeted, time_duration::from_turns( targeting_timeout ) ); in shoot()
504 target.add_effect( effect_laserlocked, time_duration::from_turns( targeting_timeout ) ); in shoot()
505 … target.add_effect( effect_was_laserlocked, time_duration::from_turns( targeting_timeout ) ); in shoot()
568 z.add_effect( effect_targeted, time_duration::from_turns( targeting_timeout_extend ) ); in shoot()
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dplayer_hardcoded_effects.cpp143 u.add_effect( effect_fungus, 1_turns, true ); in eff_fun_spores()
538 add_effect( effect_formication, 60_minutes, bp ); in hardcoded_effects()
679 add_effect( effect_tindrift, 5_turns ); in hardcoded_effects()
750 add_effect( effect_hallu, 6_hours ); in hardcoded_effects()
759 add_effect( effect_boomered, 10_minutes ); in hardcoded_effects()
767 add_effect( effect_fungus, 1_turns, true ); in hardcoded_effects()
848 add_effect( effect_hallu, 6_hours ); in hardcoded_effects()
1241 add_effect( effect_recover, 4 * dur ); in hardcoded_effects()
1569 add_effect( effect_motor_seizure, td ); in hardcoded_effects()
1570 add_effect( effect_downed, td ); in hardcoded_effects()
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H A Dsuffer.cpp324 add_effect( effect_shakes, 40_minutes ); in suffer_while_awake()
451 add_effect( effect_formication, 45_minutes, bp ); in suffer_from_schizophrenia()
463 add_effect( effect_hallu, 6_hours ); in suffer_from_schizophrenia()
1211 add_effect( effect_visuals, 10_minutes ); in suffer_from_bad_bionics()
1219 add_effect( effect_stunned, 1_turns ); in suffer_from_bad_bionics()
1226 add_effect( effect_shakes, 5_minutes ); in suffer_from_bad_bionics()
1244 add_effect( effect_glowy_led, 5_minutes ); in suffer_from_bad_bionics()
1276 add_effect( effect_nausea, 5_minutes ); in suffer_from_stimulants()
1285 add_effect( effect_downed, dur ); in suffer_from_stimulants()
1286 add_effect( effect_blind, dur ); in suffer_from_stimulants()
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H A Dmattack_actors.cpp332 …target.add_effect( eff.id, time_duration::from_turns( eff.duration ), affected_bp, eff.permanent ); in on_damage()
356 target.add_effect( effect_bite, 40_minutes, hit, true ); in on_damage()
358 target.add_effect( effect_infected, 25_minutes, hit, true ); in on_damage()
360 target.add_effect( effect_bite, 1_turns, hit, true ); in on_damage()
364 z.add_effect( effect_poison, 5_minutes ); in on_damage()
365 z.add_effect( effect_badpoison, 5_minutes ); in on_damage()
501 z.add_effect( effect_targeted, time_duration::from_turns( targeting_timeout ) ); in shoot()
504 target.add_effect( effect_laserlocked, time_duration::from_turns( targeting_timeout ) ); in shoot()
505 … target.add_effect( effect_was_laserlocked, time_duration::from_turns( targeting_timeout ) ); in shoot()
568 z.add_effect( effect_targeted, time_duration::from_turns( targeting_timeout_extend ) ); in shoot()
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