Searched refs:add_include_directory (Results 1 – 16 of 16) sorted by relevance
71 add_include_directory (path); in include_env_init()79 add_include_directory (const char *dir) in add_include_directory() function
451 extern void add_include_directory (const char *);
543 add_include_directory (optarg); in main()
21 void add_include_directory (char *filename);
60 add_include_directory (filename)
83 add_include_directory ($d);
508 add_include_directory (char *filename) in add_include_directory() function
346 add_include_directory(filename); in XS_EUPXS()
357 add_include_directory (filename); in parse_texi_file()
29 path.c (add_include_directory): Why the '\0' terminator?
4886 * path.c (add_include_directory): Use xstrdup.
136 void add_include_directory(const std::string &path);
434 void ShaderManager::add_include_directory(const string &path) in add_include_directory() function in Vulkan::ShaderManager
74 device->get_shader_manager().add_include_directory("builtin://shaders/inc"); in init_renderer()