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Searched refs:add_include_directory (Results 1 – 16 of 16) sorted by relevance

/dports/devel/m4/m4-1.4.19/src/
H A Dpath.c71 add_include_directory (path); in include_env_init()
79 add_include_directory (const char *dir) in add_include_directory() function
H A Dm4.h451 extern void add_include_directory (const char *);
H A Dm4.c543 add_include_directory (optarg); in main()
/dports/print/texinfo/texinfo-6.8/tp/Texinfo/XS/parsetexi/
H A Dinput.h21 void add_include_directory (char *filename);
H A DParsetexi.xs60 add_include_directory (filename)
H A DParsetexi.pm83 add_include_directory ($d);
H A Dinput.c508 add_include_directory (char *filename) in add_include_directory() function
H A DParsetexi.c346 add_include_directory(filename); in XS_EUPXS()
H A Dparser.c357 add_include_directory (filename); in parse_texi_file()
/dports/devel/m4/m4-1.4.19/
H A DTODO29 path.c (add_include_directory): Why the '\0' terminator?
H A DChangeLog-20144886 * path.c (add_include_directory): Use xstrdup.
/dports/games/libretro-beetle_psx/beetle-psx-libretro-3ec155d/parallel-psx/vulkan/managers/
H A Dshader_manager.hpp136 void add_include_directory(const std::string &path);
H A Dshader_manager.cpp434 void ShaderManager::add_include_directory(const string &path) in add_include_directory() function in Vulkan::ShaderManager
/dports/games/kodi-addon-game.libretro.beetle-psx/game.libretro.beetle-psx-0.9.44.22-Matrix/depends/common/beetle-psx/parallel-psx/vulkan/managers/
H A Dshader_manager.hpp136 void add_include_directory(const std::string &path);
H A Dshader_manager.cpp434 void ShaderManager::add_include_directory(const string &path) in add_include_directory() function in Vulkan::ShaderManager
/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/mupen64plus-video-paraLLEl/parallel-rdp/parallel-rdp/
H A Drdp_renderer.cpp74 device->get_shader_manager().add_include_directory("builtin://shaders/inc"); in init_renderer()