/dports/net/dgd-lpmud/mud/2.4.5/dgd/lib/ |
H A D | light.c | 28 private int add_light(int i) in add_light() function 48 i = add_light(i); in set_light()
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H A D | light.h | 2 private int add_light(int i);
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H A D | inventory.c | 68 add_light(-light); in _F_rm_inv() 91 add_light(light); in _F_add_inv()
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/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | lights.h | 107 int add_light(GLfloat x, GLfloat y, GLfloat z, GLfloat r, GLfloat g, GLfloat b, GLfloat intensity, … 126 int add_light(GLfloat x, GLfloat y, GLfloat z, GLfloat r, GLfloat g, GLfloat b,
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H A D | lights.c | 173 int add_light(GLfloat x, GLfloat y, GLfloat z, GLfloat r, GLfloat g, GLfloat b, GLfloat intensity, … in add_light() function 175 int add_light(GLfloat x, GLfloat y, GLfloat z, GLfloat r, GLfloat g, GLfloat b, GLfloat intensity, … in add_light()
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/dports/games/abuse_sdl/abuse-0.8/src/ |
H A D | light.cpp | 410 void add_light(light_patch *&first, int32_t x1, int32_t y1, int32_t x2, int32_t y2, in add_light() function 475 add_light(first,x1,y1,p->x1-1,y2,who); in add_light() 477 add_light(first,p->x2+1,y1,x2,y2,who); in add_light() 479 add_light(first,p->x1,y1,p->x2,p->y1-1,who); in add_light() 481 add_light(first,p->x1,p->y2+1,p->x2,y2,who); in add_light() 495 add_light(first,x1,Max(y1,p->y1),p->x1-1,Min(y2,p->y2),who); in add_light() 502 add_light(first,p->x2+1,Max(y1,p->y1),x2,Min(y2,p->y2),who); in add_light() 510 add_light(first,x1,y1,x2,p->y1-1,who); in add_light() 517 add_light(first,x1,p->y2+1,x2,y2,who); in add_light() 523 add_light(first,ax1,ay1,ax2,ay2,who); in add_light() [all …]
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H A D | extend.cpp | 55 void simple_object::add_light(light_source *ls) in add_light() function in simple_object
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H A D | light.h | 57 void add_light(int32_t X1, int32_t Y1, int32_t X2, int32_t Y2, light_source *who);
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H A D | extend.h | 137 void add_light(light_source *ls);
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/dports/graphics/geomview/geomview-1.9.5/src/bin/geomview/common/ |
H A D | lights.h | 31 extern void add_light();
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/dports/graphics/geomview/geomview-1.9.5/src/bin/geomview/x11/ |
H A D | gvlights.c | 191 extern void add_light(); in light_add() 198 add_light(); in light_add()
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/dports/devel/taskflow/taskflow-3.2.0/3rd-party/tbb/examples/parallel_for/tachyon/src/ |
H A D | shade.h | 53 void add_light(point_light *);
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H A D | shade.cpp | 64 void add_light(point_light * li) { in add_light() function
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/dports/devel/tbb/oneTBB-2020.3/examples/parallel_for/tachyon/src/ |
H A D | shade.h | 53 void add_light(point_light *);
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H A D | shade.cpp | 64 void add_light(point_light * li) { in add_light() function
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/dports/devel/onetbb/oneTBB-2021.4.0/examples/parallel_for/tachyon/src/ |
H A D | shade.hpp | 53 void add_light(point_light *);
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H A D | shade.cpp | 64 void add_light(point_light* li) { in add_light() function
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/dports/games/abuse_sdl/abuse-0.8/data/addon/twist/lisp/ |
H A D | light.lsp | 7 (0 (progn (link_light (add_light 0 (x) (y) 1 (aitype) 0 0))
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/dports/games/abuse_sdl/abuse-0.8/data/addon/aliens/ |
H A D | powerups.lsp | 41 (link_light (add_light 0 (x) (y) 1 100 0 0)))
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H A D | powerold.lsp | 41 (link_light (add_light 0 (x) (y) 1 100 0 0)))
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/dports/games/el/Eternal-Lands-1.9.5.9-1/map_editor/ |
H A D | lights.h | 76 int add_light(GLfloat x, GLfloat y, GLfloat z, GLfloat r, GLfloat g, GLfloat b, GLfloat intensity, …
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/dports/games/d2x/d2x-0.2.5/main/ |
H A D | segment.h | 202 extern int add_light(int segnum, int sidenum);
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/dports/games/abuse_sdl/abuse-0.8/data/lisp/ |
H A D | explo.lsp | 6 (0 (progn (link_light (add_light 0 (x) (y) 1 (aitype) 0 0))
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/ |
H A D | fwd-segment.h | 180 int add_light(const d_level_shared_destructible_light_state &LevelSharedDestructibleLightState, vms…
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/dports/games/ldmud/ldmud-3.3.720/src/ |
H A D | object.h | 342 extern void add_light(object_t *p, int n);
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