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Searched refs:add_light (Results 1 – 25 of 74) sorted by relevance

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/dports/net/dgd-lpmud/mud/2.4.5/dgd/lib/
H A Dlight.c28 private int add_light(int i) in add_light() function
48 i = add_light(i); in set_light()
H A Dlight.h2 private int add_light(int i);
H A Dinventory.c68 add_light(-light); in _F_rm_inv()
91 add_light(light); in _F_add_inv()
/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dlights.h107 int add_light(GLfloat x, GLfloat y, GLfloat z, GLfloat r, GLfloat g, GLfloat b, GLfloat intensity, …
126 int add_light(GLfloat x, GLfloat y, GLfloat z, GLfloat r, GLfloat g, GLfloat b,
H A Dlights.c173 int add_light(GLfloat x, GLfloat y, GLfloat z, GLfloat r, GLfloat g, GLfloat b, GLfloat intensity, … in add_light() function
175 int add_light(GLfloat x, GLfloat y, GLfloat z, GLfloat r, GLfloat g, GLfloat b, GLfloat intensity, … in add_light()
/dports/games/abuse_sdl/abuse-0.8/src/
H A Dlight.cpp410 void add_light(light_patch *&first, int32_t x1, int32_t y1, int32_t x2, int32_t y2, in add_light() function
475 add_light(first,x1,y1,p->x1-1,y2,who); in add_light()
477 add_light(first,p->x2+1,y1,x2,y2,who); in add_light()
479 add_light(first,p->x1,y1,p->x2,p->y1-1,who); in add_light()
481 add_light(first,p->x1,p->y2+1,p->x2,y2,who); in add_light()
495 add_light(first,x1,Max(y1,p->y1),p->x1-1,Min(y2,p->y2),who); in add_light()
502 add_light(first,p->x2+1,Max(y1,p->y1),x2,Min(y2,p->y2),who); in add_light()
510 add_light(first,x1,y1,x2,p->y1-1,who); in add_light()
517 add_light(first,x1,p->y2+1,x2,y2,who); in add_light()
523 add_light(first,ax1,ay1,ax2,ay2,who); in add_light()
[all …]
H A Dextend.cpp55 void simple_object::add_light(light_source *ls) in add_light() function in simple_object
H A Dlight.h57 void add_light(int32_t X1, int32_t Y1, int32_t X2, int32_t Y2, light_source *who);
H A Dextend.h137 void add_light(light_source *ls);
/dports/graphics/geomview/geomview-1.9.5/src/bin/geomview/common/
H A Dlights.h31 extern void add_light();
/dports/graphics/geomview/geomview-1.9.5/src/bin/geomview/x11/
H A Dgvlights.c191 extern void add_light(); in light_add()
198 add_light(); in light_add()
/dports/devel/taskflow/taskflow-3.2.0/3rd-party/tbb/examples/parallel_for/tachyon/src/
H A Dshade.h53 void add_light(point_light *);
H A Dshade.cpp64 void add_light(point_light * li) { in add_light() function
/dports/devel/tbb/oneTBB-2020.3/examples/parallel_for/tachyon/src/
H A Dshade.h53 void add_light(point_light *);
H A Dshade.cpp64 void add_light(point_light * li) { in add_light() function
/dports/devel/onetbb/oneTBB-2021.4.0/examples/parallel_for/tachyon/src/
H A Dshade.hpp53 void add_light(point_light *);
H A Dshade.cpp64 void add_light(point_light* li) { in add_light() function
/dports/games/abuse_sdl/abuse-0.8/data/addon/twist/lisp/
H A Dlight.lsp7 (0 (progn (link_light (add_light 0 (x) (y) 1 (aitype) 0 0))
/dports/games/abuse_sdl/abuse-0.8/data/addon/aliens/
H A Dpowerups.lsp41 (link_light (add_light 0 (x) (y) 1 100 0 0)))
H A Dpowerold.lsp41 (link_light (add_light 0 (x) (y) 1 100 0 0)))
/dports/games/el/Eternal-Lands-1.9.5.9-1/map_editor/
H A Dlights.h76 int add_light(GLfloat x, GLfloat y, GLfloat z, GLfloat r, GLfloat g, GLfloat b, GLfloat intensity, …
/dports/games/d2x/d2x-0.2.5/main/
H A Dsegment.h202 extern int add_light(int segnum, int sidenum);
/dports/games/abuse_sdl/abuse-0.8/data/lisp/
H A Dexplo.lsp6 (0 (progn (link_light (add_light 0 (x) (y) 1 (aitype) 0 0))
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/
H A Dfwd-segment.h180 int add_light(const d_level_shared_destructible_light_state &LevelSharedDestructibleLightState, vms…
/dports/games/ldmud/ldmud-3.3.720/src/
H A Dobject.h342 extern void add_light(object_t *p, int n);

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