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Searched refs:add_martialart (Results 1 – 12 of 12) sorted by relevance

/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dcharacter_martial_arts.cpp61 add_martialart( style_selected ); in learn_current_style_CQB()
70 add_martialart( mastyle ); in learn_style()
H A Dcharacter_martial_arts.h48 void add_martialart( const matype_id &ma_id );
H A Dmartialarts.cpp1232 void character_martial_arts::add_martialart( const matype_id &ma_id ) in add_martialart() function in character_martial_arts
H A Dplayer.cpp333 martial_arts_data->add_martialart( ma ); in process_turn()
H A Ddebug_menu.cpp1547 player_character.martial_arts_data->add_martialart( style ); in debug()
H A Dnewcharacter.cpp630 martial_arts_data->add_martialart( ma_type ); in create()
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dcharacter_martial_arts.cpp61 add_martialart( style_selected ); in learn_current_style_CQB()
70 add_martialart( mastyle ); in learn_style()
H A Dcharacter_martial_arts.h48 void add_martialart( const matype_id &ma_id );
H A Dmartialarts.cpp1232 void character_martial_arts::add_martialart( const matype_id &ma_id ) in add_martialart() function in character_martial_arts
H A Dplayer.cpp333 martial_arts_data->add_martialart( ma ); in process_turn()
H A Ddebug_menu.cpp1547 player_character.martial_arts_data->add_martialart( style ); in debug()
H A Dnewcharacter.cpp630 martial_arts_data->add_martialart( ma_type ); in create()