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Searched refs:add_object_to_list (Results 1 – 9 of 9) sorted by relevance

/dports/games/freedroidrpg/freedroidrpg-0.16.1/src/lvledit/
H A Dlvledit_tool_select.c342 add_object_to_list(&selected_elements, t, OBJECT_FLOOR); in select_floor_on_tile()
370 add_object_to_list(&selected_elements, w, OBJECT_WAYPOINT); in select_waypoint_on_tile()
391 add_object_to_list(&selected_elements, it, OBJECT_ITEM); in select_item_on_tile()
409 add_object_to_list(&selected_elements, m, OBJECT_MAP_LABEL); in select_map_label_on_tile()
426 add_object_to_list(&selected_elements, en, OBJECT_ENEMY); in select_special_forces_on_tile()
879 add_object_to_list(&selected_elements, it, OBJECT_ITEM); in level_editor_cycle_marked_item()
995 add_object_to_list(&clipboard_elements, o, OBJECT_OBSTACLE); in level_editor_copy_selection()
1006 add_object_to_list(&clipboard_elements, t, OBJECT_FLOOR); in level_editor_copy_selection()
1012 add_object_to_list(&clipboard_elements, it, OBJECT_ITEM); in level_editor_copy_selection()
1018 add_object_to_list(&clipboard_elements, w, OBJECT_WAYPOINT); in level_editor_copy_selection()
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/dports/cad/pcb/pcb-4.2.0/src/
H A Dfind.c189 add_object_to_list (ListType *list, int type, void *ptr1, void *ptr2, void *ptr3, int flag) in add_object_to_list() function
224 return add_object_to_list (&PVList, Pin->Element ? PIN_TYPE : VIA_TYPE, in ADD_PV_TO_LIST()
231 return add_object_to_list (&PadList[L], PAD_TYPE, Pad->Element, Pad, Pad, flag); in ADD_PAD_TO_LIST()
237 return add_object_to_list (&LineList[L], LINE_TYPE, LAYER_PTR (L), Ptr, Ptr, flag); in ADD_LINE_TO_LIST()
243 return add_object_to_list (&ArcList[L], ARC_TYPE, LAYER_PTR (L), Ptr, Ptr, flag); in ADD_ARC_TO_LIST()
249 return add_object_to_list (&RatList, RATLINE_TYPE, Ptr, Ptr, Ptr, flag); in ADD_RAT_TO_LIST()
255 return add_object_to_list (&PolygonList[L], POLYGON_TYPE, LAYER_PTR (L), Ptr, Ptr, flag); in ADD_POLYGON_TO_LIST()
/dports/security/libcryptui/libcryptui-3.12.2/daemon/
H A Dseahorse-context.c761 add_object_to_list (SeahorseObject *object, gpointer user_data) in add_object_to_list() function
790 km.func = add_object_to_list; in seahorse_context_find_objects_full()
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/slic3r/GUI/
H A DGUI_ObjectList.hpp334 void add_object_to_list(size_t obj_idx, bool call_selection_changed = true);
H A DGUI_ObjectList.cpp863 add_object_to_list(object); in paste_objects_into_list()
2712 add_object_to_list(m_objects->size() - 1); in merge()
3071 void ObjectList::add_object_to_list(size_t obj_idx, bool call_selection_changed) in add_object_to_list() function in Slic3r::GUI::ObjectList
4326 add_object_to_list(new_obj_indx); in instances_to_separated_object()
4359 add_object_to_list(new_obj_indx); in instances_to_separated_objects()
4674 add_object_to_list(obj_idx, false); in update_after_undo_redo()
H A DPlater.cpp2609 wxGetApp().obj_list()->add_object_to_list(idx); in load_model_objects()
/dports/astro/siril/siril/src/algos/
H A DplateSolver.c618 static void add_object_to_list() { in add_object_to_list() function
1335 add_object_to_list(); in add_object_in_tree_view()
/dports/games/freedroidrpg/freedroidrpg-0.16.1/
H A DChangeLog17840 lvledit: introduce add_object_to_list() helper function to clean up
/dports/cad/pcb/pcb-4.2.0/
H A DChangeLog639 add_object_to_list ()