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Searched refs:add_particle_sys_to_list (Results 1 – 3 of 3) sorted by relevance

/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dbbox_tree.h689 void add_particle_sys_to_list(BBOX_ITEMS *bbox_items, Uint32 ID, const AABBOX bbox, Uint32 sblend, …
H A Dparticles.c938 …if ((main_bbox_tree_items != NULL) && (dynamic == 0)) add_particle_sys_to_list(main_bbox_tree_item… in create_particle_sys()
H A Dbbox_tree.c1042 void add_particle_sys_to_list(BBOX_ITEMS *bbox_items, Uint32 ID, const AABBOX bbox, Uint32 sblend, … in add_particle_sys_to_list() function