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Searched refs:add_speed (Results 1 – 9 of 9) sorted by relevance

/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/karts/
H A Dmax_speed.cpp93 void MaxSpeed::increaseMaxSpeed(unsigned int category, float add_speed, in increaseMaxSpeed() argument
98 assert(add_speed==0.0f || fade_out_time>0.01f); in increaseMaxSpeed()
101 if (add_speed < 0.0f || engine_force < 0.0f) in increaseMaxSpeed()
105 add_speed, engine_force); in increaseMaxSpeed()
109 int add_speed_i = (int)(add_speed * 1000.0f); in increaseMaxSpeed()
113 "%f add_speed too large.", add_speed); in increaseMaxSpeed()
148 m_speed_increase[category].m_current_speedup = add_speed; in increaseMaxSpeed()
H A Dmax_speed.hpp188 void increaseMaxSpeed(unsigned int category, float add_speed,
192 float add_speed, float speed_boost,
H A Dabstract_kart.hpp332 virtual void increaseMaxSpeed(unsigned int category, float add_speed,
H A Dkart.hpp347 virtual void increaseMaxSpeed(unsigned int category, float add_speed,
H A Dkart.cpp471 void Kart::increaseMaxSpeed(unsigned int category, float add_speed, in increaseMaxSpeed() argument
475 m_max_speed->increaseMaxSpeed(category, add_speed, engine_force, in increaseMaxSpeed()
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/object/
H A Dexplosion.cpp107 Vector add_speed = glm::normalize(direction) * force; in explode() local
111 player->add_velocity (add_speed); in explode()
116 badguy->add_velocity (add_speed); in explode()
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Helpers.ocd/UserAction.ocd/
H A DScript.c1130 var add_speed = EvaluateValue("Boolean", props.AddSpeed, context); in EvalAct_Fling() local
1131 obj->Fling(vx, vy, 10, add_speed); in EvalAct_Fling()
/dports/www/osrm-backend/osrm-backend-5.26.0/include/engine/api/
H A Droute_api.hpp526 annotation.add_speed(speed); in MakeFBAnnotations()
/dports/www/osrm-backend/osrm-backend-5.26.0/include/engine/api/flatbuffers/
H A Dfbresult_generated.h545 void add_speed(flatbuffers::Offset<flatbuffers::Vector<float>> speed) { in add_speed() function
574 builder_.add_speed(speed);