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Searched refs:addbezierArgStruct_t (Results 1 – 6 of 6) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dfx_disruptor.c95 addbezierArgStruct_t b; in FX_DisruptorAltMiss()
H A Dcg_public.h646 void (*FX_AddBezier) ( addbezierArgStruct_t *p );
H A Dcg_syscalls.c485 void trap_FX_AddBezier( addbezierArgStruct_t *p ) { in trap_FX_AddBezier()
H A Dcg_players.c6690 addbezierArgStruct_t b; in CG_AddLightningBeam()
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/
H A Dq_shared.h1481 } addbezierArgStruct_t; typedef
/dports/games/openjk/OpenJK-07675e2/codemp/client/
H A Dcl_cgameapi.cpp380 static void CGFX_AddBezier( addbezierArgStruct_t *b ) { in CGFX_AddBezier()
1421 CGFX_AddBezier( (addbezierArgStruct_t *)VMA(1) ); in CL_CgameSystemCalls()