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Searched refs:addpolyArgStruct_t (Results 1 – 7 of 7) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_public.h645 void (*FX_AddPoly) ( addpolyArgStruct_t *p );
H A Dcg_effects.c249 addpolyArgStruct_t apArgs; in CG_DoGlassQuad()
H A Dcg_syscalls.c482 void trap_FX_AddPoly( addpolyArgStruct_t *p ) { in trap_FX_AddPoly()
H A Dcg_ents.c3740 addpolyArgStruct_t apArgs; in CG_Cube()
H A Dcg_players.c5570 addpolyArgStruct_t apArgs; in CG_CreateSaberMarks()
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/
H A Dq_shared.h1460 } addpolyArgStruct_t; typedef
/dports/games/openjk/OpenJK-07675e2/codemp/client/
H A Dcl_cgameapi.cpp376 static void CGFX_AddPoly( addpolyArgStruct_t *p ) { in CGFX_AddPoly()
1418 CGFX_AddPoly( (addpolyArgStruct_t *)VMA(1) ); in CL_CgameSystemCalls()