Searched refs:adjustDungeonFirstRoomProfileForDepth (Results 1 – 1 of 1) sorted by relevance
2403 void adjustDungeonFirstRoomProfileForDepth(dungeonProfile *theProfile) { in adjustDungeonFirstRoomProfileForDepth() function2430 adjustDungeonFirstRoomProfileForDepth(&theFirstRoomDP); in carveDungeon()