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Searched refs:adjustDungeonFirstRoomProfileForDepth (Results 1 – 1 of 1) sorted by relevance

/dports/games/brogue/BrogueCE-1.10.1/src/brogue/
H A DArchitect.c2403 void adjustDungeonFirstRoomProfileForDepth(dungeonProfile *theProfile) { in adjustDungeonFirstRoomProfileForDepth() function
2430 adjustDungeonFirstRoomProfileForDepth(&theFirstRoomDP); in carveDungeon()