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Searched refs:adjusted_pan (Results 1 – 2 of 2) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Dbarriers.cpp241 adjusted_pan = FLOAT_ZERO; in Check_barrier_bump_and_bounce()
289 L->pan = adjusted_pan; in Check_barrier_bump_and_bounce()
461 adjusted_pan = remainder(bar->pan() + HALF_TURN, FULL_TURN, HALF_TURN); in Check_this_barrier()
463 adjusted_pan = bar->pan(); in Check_this_barrier()
466 if (adjusted_pan > L->pan) { in Check_this_barrier()
467 adjusted_pan += REPEL_TURN; in Check_this_barrier()
468 } else if (adjusted_pan < L->pan) { in Check_this_barrier()
469 adjusted_pan -= REPEL_TURN; in Check_this_barrier()
H A Dsession.h771 PXfloat adjusted_pan; variable