Searched refs:advMovement (Results 1 – 8 of 8) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/gob/ |
H A D | goblin.h | 258 virtual void advMovement(Mult::Mult_Object *obj, int8 state) = 0; 278 void advMovement(Mult::Mult_Object *obj, int8 state) override {} in advMovement() function 298 void advMovement(Mult::Mult_Object *obj, int8 state) override; 313 void advMovement(Mult::Mult_Object *obj, int8 state) override;
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H A D | goblin_v3.cpp | 45 void Goblin_v3::advMovement(Mult::Mult_Object *obj, int8 state) { in advMovement() function in Gob::Goblin_v3
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H A D | goblin_v2.cpp | 445 advMovement(obj, state); in moveAdvance() 485 advMovement(obj, state); in moveAdvance() 669 void Goblin_v2::advMovement(Mult::Mult_Object *obj, int8 state) { in advMovement() function in Gob::Goblin_v2
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H A D | goblin_v4.cpp | 509 advMovement(obj, state); in moveAdvance() 541 advMovement(obj, state); in moveAdvance()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/ |
H A D | goblin.h | 258 virtual void advMovement(Mult::Mult_Object *obj, int8 state) = 0; 278 virtual void advMovement(Mult::Mult_Object *obj, int8 state) {} in advMovement() function 298 virtual void advMovement(Mult::Mult_Object *obj, int8 state); 313 virtual void advMovement(Mult::Mult_Object *obj, int8 state);
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H A D | goblin_v3.cpp | 45 void Goblin_v3::advMovement(Mult::Mult_Object *obj, int8 state) { in advMovement() function in Gob::Goblin_v3
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H A D | goblin_v2.cpp | 439 advMovement(obj, state); in moveAdvance() 479 advMovement(obj, state); in moveAdvance() 663 void Goblin_v2::advMovement(Mult::Mult_Object *obj, int8 state) { in advMovement() function in Gob::Goblin_v2
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H A D | goblin_v4.cpp | 498 advMovement(obj, state); in moveAdvance() 530 advMovement(obj, state); in moveAdvance()
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