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Searched refs:advMovement (Results 1 – 8 of 8) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/gob/
H A Dgoblin.h258 virtual void advMovement(Mult::Mult_Object *obj, int8 state) = 0;
278 void advMovement(Mult::Mult_Object *obj, int8 state) override {} in advMovement() function
298 void advMovement(Mult::Mult_Object *obj, int8 state) override;
313 void advMovement(Mult::Mult_Object *obj, int8 state) override;
H A Dgoblin_v3.cpp45 void Goblin_v3::advMovement(Mult::Mult_Object *obj, int8 state) { in advMovement() function in Gob::Goblin_v3
H A Dgoblin_v2.cpp445 advMovement(obj, state); in moveAdvance()
485 advMovement(obj, state); in moveAdvance()
669 void Goblin_v2::advMovement(Mult::Mult_Object *obj, int8 state) { in advMovement() function in Gob::Goblin_v2
H A Dgoblin_v4.cpp509 advMovement(obj, state); in moveAdvance()
541 advMovement(obj, state); in moveAdvance()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/
H A Dgoblin.h258 virtual void advMovement(Mult::Mult_Object *obj, int8 state) = 0;
278 virtual void advMovement(Mult::Mult_Object *obj, int8 state) {} in advMovement() function
298 virtual void advMovement(Mult::Mult_Object *obj, int8 state);
313 virtual void advMovement(Mult::Mult_Object *obj, int8 state);
H A Dgoblin_v3.cpp45 void Goblin_v3::advMovement(Mult::Mult_Object *obj, int8 state) { in advMovement() function in Gob::Goblin_v3
H A Dgoblin_v2.cpp439 advMovement(obj, state); in moveAdvance()
479 advMovement(obj, state); in moveAdvance()
663 void Goblin_v2::advMovement(Mult::Mult_Object *obj, int8 state) { in advMovement() function in Gob::Goblin_v2
H A Dgoblin_v4.cpp498 advMovement(obj, state); in moveAdvance()
530 advMovement(obj, state); in moveAdvance()