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Searched refs:affect_attack (Results 1 – 13 of 13) sorted by relevance

/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/
H A Dskill.h98 bool affect_attack = false; variable
154 && l.affect_attack == r.affect_attack
H A Dstate.h89 bool affect_attack = false; variable
150 && l.affect_attack == r.affect_attack
/dports/games/liblcf/liblcf-0.7.0/src/generated/
H A Dldb_state.cpp122 &rpg::State::affect_attack,
123 LDB_Reader::ChunkState::affect_attack,
H A Dldb_skill.cpp185 &rpg::Skill::affect_attack,
186 LDB_Reader::ChunkSkill::affect_attack,
H A Drpg_state.cpp35 os << ", affect_attack="<< obj.affect_attack; in operator <<()
H A Drpg_skill.cpp44 os << ", affect_attack="<< obj.affect_attack; in operator <<()
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/ldb/
H A Dchunks.h426 affect_attack = 0x21, enumerator
858 affect_attack = 0x1F, enumerator
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_battler.cpp531 …AdjustParam(value, 0, MaxStatBattleValue(), GetInflictedStates(), &lcf::rpg::State::affect_attack); in CalcValueAfterAtkStates()
547 …eapon), atk_modifier, MaxStatBattleValue(), GetInflictedStates(), &lcf::rpg::State::affect_attack); in GetAtk()
H A Denemyai.cpp196 || skill.affect_attack in IsSkillEffectiveOn()
H A Dgame_battlealgorithm.cpp972 if (skill.affect_attack && Rand::PercentChance(to_hit)) { in vExecute()
/dports/games/easyrpg-player/Player-0.7.0/tests/
H A Dgame_battlealgorithm.cpp2281 skill.affect_attack = true;
2697 if (skill.affect_attack) { in __anon40ea25f50d02()
2753 if (skill.affect_attack) { in __anon40ea25f50f02()
2853 skill.affect_attack = true;
3094 skill.affect_attack = true;
3156 skill.affect_attack = true;
3212 skill.affect_attack = true;
H A Denemyai.cpp130 skill->affect_attack = true;
/dports/games/liblcf/liblcf-0.7.0/generator/csv/
H A Dfields.csv166 Skill,affect_attack,f,Boolean,0x21,False,0,0,Flag
354 State,affect_attack,f,Boolean,0x1F,False,0,0,Flag