Searched refs:aggressor_monster_index (Results 1 – 2 of 2) sorted by relevance
/dports/games/alephone/alephone-release-20190331/Source_Files/Lua/ |
H A D | lua_script.h | 55 void L_Call_Monster_Damaged(short monster_index, short aggressor_monster_index, int16 damage_type, … 56 …_Damaged(short player_index, short aggressor_player_index, short aggressor_monster_index, int16 da…
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H A D | lua_script.cpp | 170 void L_Call_Monster_Damaged(short monster_index, short aggressor_monster_index, int16 damage_type, … in L_Call_Monster_Damaged() argument 328 …void MonsterDamaged(short monster_index, short aggressor_monster_index, int16 damage_type, short d… 329 …void PlayerDamaged(short player_index, short aggressor_player_index, short aggressor_monster_index… 592 void LuaState::MonsterDamaged(short monster_index, short aggressor_monster_index, int16 damage_type… in MonsterDamaged() argument 597 if (aggressor_monster_index != -1) in MonsterDamaged() 598 Lua_Monster::Push(State(), aggressor_monster_index); in MonsterDamaged() 626 if (aggressor_monster_index != -1) in PlayerDamaged() 627 Lua_Monster::Push(State(), aggressor_monster_index); in PlayerDamaged() 1285 void L_Call_Monster_Damaged(short monster_index, short aggressor_monster_index, int16 damage_type, … in L_Call_Monster_Damaged() argument 1287 …L_Dispatch(boost::bind(&LuaState::MonsterDamaged, _1, monster_index, aggressor_monster_index, dama… in L_Call_Monster_Damaged() [all …]
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