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Searched refs:aggressor_monster_index (Results 1 – 2 of 2) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/Lua/
H A Dlua_script.h55 void L_Call_Monster_Damaged(short monster_index, short aggressor_monster_index, int16 damage_type, …
56 …_Damaged(short player_index, short aggressor_player_index, short aggressor_monster_index, int16 da…
H A Dlua_script.cpp170 void L_Call_Monster_Damaged(short monster_index, short aggressor_monster_index, int16 damage_type, … in L_Call_Monster_Damaged() argument
328 …void MonsterDamaged(short monster_index, short aggressor_monster_index, int16 damage_type, short d…
329 …void PlayerDamaged(short player_index, short aggressor_player_index, short aggressor_monster_index
592 void LuaState::MonsterDamaged(short monster_index, short aggressor_monster_index, int16 damage_type… in MonsterDamaged() argument
597 if (aggressor_monster_index != -1) in MonsterDamaged()
598 Lua_Monster::Push(State(), aggressor_monster_index); in MonsterDamaged()
626 if (aggressor_monster_index != -1) in PlayerDamaged()
627 Lua_Monster::Push(State(), aggressor_monster_index); in PlayerDamaged()
1285 void L_Call_Monster_Damaged(short monster_index, short aggressor_monster_index, int16 damage_type, … in L_Call_Monster_Damaged() argument
1287 …L_Dispatch(boost::bind(&LuaState::MonsterDamaged, _1, monster_index, aggressor_monster_index, dama… in L_Call_Monster_Damaged()
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