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Searched refs:aiBones (Results 1 – 13 of 13) sorted by relevance

/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DOgreMesh.cpp454 vector<aiBone*> aiBones; in CreateAssimpSubMesh() local
455aiBones.reserve(theSubMesh.BonesUsed);//the vector might be smaller, because there might be empty … in CreateAssimpSubMesh()
469 aiBones.push_back(NewBone); in CreateAssimpSubMesh()
472 NewAiMesh->mNumBones=aiBones.size(); in CreateAssimpSubMesh()
475 if (aiBones.size()) { in CreateAssimpSubMesh()
476 NewAiMesh->mBones=new aiBone* [aiBones.size()]; in CreateAssimpSubMesh()
477 memcpy(NewAiMesh->mBones, &(aiBones[0]), aiBones.size()*sizeof(aiBone*)); in CreateAssimpSubMesh()
H A DMDLFileData.h873 std::vector<unsigned int> aiBones; member
H A DMDLLoader.cpp1002 if (!groupData.aiBones.empty()) { in ReadFaces_3DGS_MDL7()
1003 groupData.aiBones[iOutIndex] = _AI_MDL7_ACCESS_VERT(groupInfo.pcGroupVerts, in ReadFaces_3DGS_MDL7()
1450 if (sharedData.apcOutBones)groupData.aiBones.resize(iNumVertices,UINT_MAX); in InternReadFile_3DGS_MDL7()
1838 if (!groupData.aiBones.empty()) { in GenerateOutputMeshes_3DGS_MDL7()
1849 unsigned int iBone = groupData.aiBones[ oldFace.mIndices[c] ]; in GenerateOutputMeshes_3DGS_MDL7()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/MDL/
H A DMDLFileData.h856 std::vector<unsigned int> aiBones; member
H A DMDLLoader.cpp1056 if (!groupData.aiBones.empty()) { in ReadFaces_3DGS_MDL7()
1057 groupData.aiBones[iOutIndex] = _AI_MDL7_ACCESS_VERT(groupInfo.pcGroupVerts, in ReadFaces_3DGS_MDL7()
1507 if (sharedData.apcOutBones)groupData.aiBones.resize(iNumVertices,UINT_MAX); in InternReadFile_3DGS_MDL7()
1898 if (!groupData.aiBones.empty()) { in GenerateOutputMeshes_3DGS_MDL7()
1909 unsigned int iBone = groupData.aiBones[ oldFace.mIndices[c] ]; in GenerateOutputMeshes_3DGS_MDL7()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DMDLFileData.h888 std::vector<unsigned int> aiBones; member
H A DMDLLoader.cpp1032 if (!groupData.aiBones.empty()) { in ReadFaces_3DGS_MDL7()
1033 groupData.aiBones[iOutIndex] = _AI_MDL7_ACCESS_VERT(groupInfo.pcGroupVerts, in ReadFaces_3DGS_MDL7()
1480 if (sharedData.apcOutBones)groupData.aiBones.resize(iNumVertices,UINT_MAX); in InternReadFile_3DGS_MDL7()
1868 if (!groupData.aiBones.empty()) { in GenerateOutputMeshes_3DGS_MDL7()
1879 unsigned int iBone = groupData.aiBones[ oldFace.mIndices[c] ]; in GenerateOutputMeshes_3DGS_MDL7()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/MDL/
H A DMDLFileData.h858 std::vector<unsigned int> aiBones; member
H A DMDLLoader.cpp1043 if (!groupData.aiBones.empty()) { in ReadFaces_3DGS_MDL7()
1044 groupData.aiBones[iOutIndex] = _AI_MDL7_ACCESS_VERT(groupInfo.pcGroupVerts, in ReadFaces_3DGS_MDL7()
1491 if (sharedData.apcOutBones) groupData.aiBones.resize(iNumVertices, UINT_MAX); in InternReadFile_3DGS_MDL7()
1875 if (!groupData.aiBones.empty()) { in GenerateOutputMeshes_3DGS_MDL7()
1886 unsigned int iBone = groupData.aiBones[oldFace.mIndices[c]]; in GenerateOutputMeshes_3DGS_MDL7()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DMDLFileData.h883 std::vector<unsigned int> aiBones; member
H A DMDLLoader.cpp1038 if (!groupData.aiBones.empty()) { in ReadFaces_3DGS_MDL7()
1039 groupData.aiBones[iOutIndex] = _AI_MDL7_ACCESS_VERT(groupInfo.pcGroupVerts, in ReadFaces_3DGS_MDL7()
1487 if (sharedData.apcOutBones)groupData.aiBones.resize(iNumVertices,UINT_MAX); in InternReadFile_3DGS_MDL7()
1878 if (!groupData.aiBones.empty()) { in GenerateOutputMeshes_3DGS_MDL7()
1889 unsigned int iBone = groupData.aiBones[ oldFace.mIndices[c] ]; in GenerateOutputMeshes_3DGS_MDL7()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DMDLFileData.h859 std::vector<unsigned int> aiBones; member
H A DMDLLoader.cpp1039 if (!groupData.aiBones.empty()) { in ReadFaces_3DGS_MDL7()
1040 groupData.aiBones[iOutIndex] = _AI_MDL7_ACCESS_VERT(groupInfo.pcGroupVerts, in ReadFaces_3DGS_MDL7()
1490 if (sharedData.apcOutBones)groupData.aiBones.resize(iNumVertices,UINT_MAX); in InternReadFile_3DGS_MDL7()
1881 if (!groupData.aiBones.empty()) { in GenerateOutputMeshes_3DGS_MDL7()
1892 unsigned int iBone = groupData.aiBones[ oldFace.mIndices[c] ]; in GenerateOutputMeshes_3DGS_MDL7()