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Searched refs:aiNoteThatTargetCanResist (Results 1 – 3 of 3) sorted by relevance

/dports/games/powder/powder118_src/
H A Dai.cpp780 aiNoteThatTargetCanResist(target, ELEMENT_FIRE); in aiNoteThatTargetHasIntrinsic()
783 aiNoteThatTargetCanResist(target, ELEMENT_COLD); in aiNoteThatTargetHasIntrinsic()
786 aiNoteThatTargetCanResist(target, ELEMENT_ACID); in aiNoteThatTargetHasIntrinsic()
789 aiNoteThatTargetCanResist(target, ELEMENT_SHOCK); in aiNoteThatTargetHasIntrinsic()
792 aiNoteThatTargetCanResist(target, ELEMENT_LIGHT); in aiNoteThatTargetHasIntrinsic()
795 aiNoteThatTargetCanResist(target, ELEMENT_PHYSICAL); in aiNoteThatTargetHasIntrinsic()
800 aiNoteThatTargetCanResist(target, ELEMENT_POISON); in aiNoteThatTargetHasIntrinsic()
803 aiNoteThatTargetCanResist(target, ELEMENT_REFLECTIVITY); in aiNoteThatTargetHasIntrinsic()
806 aiNoteThatTargetCanResist(target, ELEMENT_SLEEP); in aiNoteThatTargetHasIntrinsic()
816 MOB::aiNoteThatTargetCanResist(MOB *target, ELEMENT_NAMES element) in aiNoteThatTargetCanResist() function in MOB
H A Dcreature.h458 void aiNoteThatTargetCanResist(MOB *target, ELEMENT_NAMES element);
H A Dcreature.cpp4256 src->aiNoteThatTargetCanResist(this, element); in receiveDamage()