Searched refs:aiShadingMode_PBR_BRDF (Results 1 – 5 of 5) sorted by relevance
333 …case aiShadingMode_PBR_BRDF: // Possibly should be Discreet3DS::Metal in some cases but this is un… in WriteMaterials()
420 aiShadingMode_PBR_BRDF = 0xb, enumerator
80 EXPECT_EQ(aiShadingMode_PBR_BRDF, shadingMode);
833 aiShadingMode shadingMode = aiShadingMode_PBR_BRDF; in ExportMaterials()
300 aiShadingMode shadingMode = aiShadingMode_PBR_BRDF; in ImportMaterial()