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Searched refs:aiShadingMode_PBR_BRDF (Results 1 – 5 of 5) sorted by relevance

/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/3DS/
H A D3DSExporter.cpp333 …case aiShadingMode_PBR_BRDF: // Possibly should be Discreet3DS::Metal in some cases but this is un… in WriteMaterials()
/dports/multimedia/assimp/assimp-5.1.3/include/assimp/
H A Dmaterial.h420 aiShadingMode_PBR_BRDF = 0xb, enumerator
/dports/multimedia/assimp/assimp-5.1.3/test/unit/
H A DutglTF2ImportExport.cpp80 EXPECT_EQ(aiShadingMode_PBR_BRDF, shadingMode);
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/glTF2/
H A DglTF2Exporter.cpp833 aiShadingMode shadingMode = aiShadingMode_PBR_BRDF; in ExportMaterials()
H A DglTF2Importer.cpp300 aiShadingMode shadingMode = aiShadingMode_PBR_BRDF; in ImportMaterial()