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Searched refs:aiSplit (Results 1 – 25 of 27) sorted by relevance

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/dports/devel/upp/upp/bazaar/plugin/assimp/code/MDL/
H A DMDLFileData.h913 : aiSplit(), shared(_shared), avOutList(_avOutList) in IntSplitGroupData_MDL7()
921 if(this->aiSplit) in ~IntSplitGroupData_MDL7()
924 delete this->aiSplit[m]; in ~IntSplitGroupData_MDL7()
925 delete[] this->aiSplit; in ~IntSplitGroupData_MDL7()
930 std::vector<unsigned int>** aiSplit; member
H A DMDLLoader.cpp1260 splitGroupData.aiSplit = new std::vector<unsigned int>*[iNumMaterials]; in SortByMaterials_3DGS_MDL7()
1263 splitGroupData.aiSplit[m] = new std::vector<unsigned int>(); in SortByMaterials_3DGS_MDL7()
1270 splitGroupData.aiSplit[iNumMaterials-1]->push_back(iFace); in SortByMaterials_3DGS_MDL7()
1277 else splitGroupData.aiSplit[groupData.pcFaces[iFace]. in SortByMaterials_3DGS_MDL7()
1359 splitGroupData.aiSplit = new std::vector<unsigned int>*[aiTempSplit.size()]; in SortByMaterials_3DGS_MDL7()
1361 splitGroupData.aiSplit[m] = aiTempSplit[m]; in SortByMaterials_3DGS_MDL7()
1530 if (!splitGroupData.aiSplit[qq]->empty()) in InternReadFile_3DGS_MDL7()
1845 if (!splitGroupData.aiSplit[i]->empty()) { in GenerateOutputMeshes_3DGS_MDL7()
1854 pcMesh->mNumFaces = (unsigned int)splitGroupData.aiSplit[i]->size(); in GenerateOutputMeshes_3DGS_MDL7()
1876 unsigned int iSrcFace = splitGroupData.aiSplit[i]->operator[](iFace); in GenerateOutputMeshes_3DGS_MDL7()
[all …]
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DMDLFileData.h946 : aiSplit(), shared(_shared), avOutList(_avOutList) in IntSplitGroupData_MDL7()
954 if(this->aiSplit) in ~IntSplitGroupData_MDL7()
957 delete this->aiSplit[m]; in ~IntSplitGroupData_MDL7()
958 delete[] this->aiSplit; in ~IntSplitGroupData_MDL7()
963 std::vector<unsigned int>** aiSplit; member
H A DPlyLoader.cpp288 std::vector<unsigned int>* aiSplit = new std::vector<unsigned int>[avMaterials->size()]; in ConvertMeshes() local
292 aiSplit[(*i).iMaterialIndex].push_back(iNum); in ConvertMeshes()
297 if (aiSplit[p].size() != 0) in ConvertMeshes()
303 p_pcOut->mNumFaces = (unsigned int)aiSplit[p].size(); in ConvertMeshes()
304 p_pcOut->mFaces = new aiFace[aiSplit[p].size()]; in ConvertMeshes()
308 for (unsigned int i = 0; i < aiSplit[p].size();++i) in ConvertMeshes()
310 iNum += (unsigned int)(*avFaces)[aiSplit[p][i]].mIndices.size(); in ConvertMeshes()
314 delete[] aiSplit; // cleanup in ConvertMeshes()
332 for (std::vector<unsigned int>::const_iterator i = aiSplit[p].begin(); in ConvertMeshes()
333 i != aiSplit[p].end();++i,++iNum) in ConvertMeshes()
[all …]
H A DASELoader.cpp967 aiSplit[vSubMaterials.size()-1].push_back(i); in ConvertMeshes()
969 else aiSplit[mesh.mFaces[i].iMaterial].push_back(i); in ConvertMeshes()
974 if (!aiSplit[p].empty()) { in ConvertMeshes()
993 p_pcOut->mNumVertices = (unsigned int)aiSplit[p].size()*3; in ConvertMeshes()
994 p_pcOut->mNumFaces = (unsigned int)aiSplit[p].size(); in ConvertMeshes()
1009 for (unsigned int q = 0; q < aiSplit[p].size();++q) { in ConvertMeshes()
1011 iIndex = aiSplit[p][q]; in ConvertMeshes()
1048 iIndex = aiSplit[p][q]; in ConvertMeshes()
1062 for (unsigned int q = 0; q < aiSplit[p].size();++q) { in ConvertMeshes()
1063 iIndex = aiSplit[p][q]; in ConvertMeshes()
[all …]
H A D3DSConverter.cpp361 …boost::scoped_array< std::vector<unsigned int> > aiSplit(new std::vector<unsigned int>[mScene->mMa… in ConvertMeshes() local
369 aiSplit[*a].push_back(iNum); in ConvertMeshes()
374 if (aiSplit[p].empty()) { in ConvertMeshes()
389 meshOut->mNumFaces = (unsigned int)aiSplit[p].size(); in ConvertMeshes()
402 for (unsigned int q = 0, base = 0; q < aiSplit[p].size();++q) in ConvertMeshes()
404 unsigned int index = aiSplit[p][q]; in ConvertMeshes()
H A DMDLLoader.cpp1234 splitGroupData.aiSplit = new std::vector<unsigned int>*[iNumMaterials]; in SortByMaterials_3DGS_MDL7()
1237 splitGroupData.aiSplit[m] = new std::vector<unsigned int>(); in SortByMaterials_3DGS_MDL7()
1244 splitGroupData.aiSplit[iNumMaterials-1]->push_back(iFace); in SortByMaterials_3DGS_MDL7()
1251 else splitGroupData.aiSplit[groupData.pcFaces[iFace]. in SortByMaterials_3DGS_MDL7()
1333 splitGroupData.aiSplit = new std::vector<unsigned int>*[aiTempSplit.size()]; in SortByMaterials_3DGS_MDL7()
1335 splitGroupData.aiSplit[m] = aiTempSplit[m]; in SortByMaterials_3DGS_MDL7()
1503 if (!splitGroupData.aiSplit[qq]->empty()) in InternReadFile_3DGS_MDL7()
1815 if (!splitGroupData.aiSplit[i]->empty()) { in GenerateOutputMeshes_3DGS_MDL7()
1824 pcMesh->mNumFaces = (unsigned int)splitGroupData.aiSplit[i]->size(); in GenerateOutputMeshes_3DGS_MDL7()
1846 unsigned int iSrcFace = splitGroupData.aiSplit[i]->operator[](iFace); in GenerateOutputMeshes_3DGS_MDL7()
[all …]
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/MDL/
H A DMDLFileData.h915 : aiSplit(), shared(_shared), avOutList(_avOutList) in IntSplitGroupData_MDL7()
923 if(this->aiSplit) in ~IntSplitGroupData_MDL7()
926 delete this->aiSplit[m]; in ~IntSplitGroupData_MDL7()
927 delete[] this->aiSplit; in ~IntSplitGroupData_MDL7()
932 std::vector<unsigned int>** aiSplit; member
H A DMDLLoader.cpp1249 splitGroupData.aiSplit = new std::vector<unsigned int> *[iNumMaterials]; in SortByMaterials_3DGS_MDL7()
1252 splitGroupData.aiSplit[m] = new std::vector<unsigned int>(); in SortByMaterials_3DGS_MDL7()
1259 splitGroupData.aiSplit[iNumMaterials - 1]->push_back(iFace); in SortByMaterials_3DGS_MDL7()
1266 splitGroupData.aiSplit[groupData.pcFaces[iFace].iMatIndex[0]]->push_back(iFace); in SortByMaterials_3DGS_MDL7()
1344 splitGroupData.aiSplit = new std::vector<unsigned int> *[aiTempSplit.size()]; in SortByMaterials_3DGS_MDL7()
1346 splitGroupData.aiSplit[m] = aiTempSplit[m]; in SortByMaterials_3DGS_MDL7()
1514 if (!splitGroupData.aiSplit[qq]->empty()) in InternReadFile_3DGS_MDL7()
1822 if (!splitGroupData.aiSplit[i]->empty()) { in GenerateOutputMeshes_3DGS_MDL7()
1831 pcMesh->mNumFaces = (unsigned int)splitGroupData.aiSplit[i]->size(); in GenerateOutputMeshes_3DGS_MDL7()
1853 unsigned int iSrcFace = splitGroupData.aiSplit[i]->operator[](iFace); in GenerateOutputMeshes_3DGS_MDL7()
[all …]
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DMDLFileData.h941 : aiSplit(), shared(_shared), avOutList(_avOutList) in IntSplitGroupData_MDL7()
949 if(this->aiSplit) in ~IntSplitGroupData_MDL7()
952 delete this->aiSplit[m]; in ~IntSplitGroupData_MDL7()
953 delete[] this->aiSplit; in ~IntSplitGroupData_MDL7()
958 std::vector<unsigned int>** aiSplit; member
H A DPlyLoader.cpp304 std::vector<unsigned int>* aiSplit = new std::vector<unsigned int>[avMaterials->size()]; in ConvertMeshes() local
308 aiSplit[(*i).iMaterialIndex].push_back(iNum); in ConvertMeshes()
313 if (aiSplit[p].size() != 0) in ConvertMeshes()
319 p_pcOut->mNumFaces = (unsigned int)aiSplit[p].size(); in ConvertMeshes()
320 p_pcOut->mFaces = new aiFace[aiSplit[p].size()]; in ConvertMeshes()
324 for (unsigned int i = 0; i < aiSplit[p].size();++i) in ConvertMeshes()
326 iNum += (unsigned int)(*avFaces)[aiSplit[p][i]].mIndices.size(); in ConvertMeshes()
330 delete[] aiSplit; // cleanup in ConvertMeshes()
349 for (std::vector<unsigned int>::const_iterator i = aiSplit[p].begin(); in ConvertMeshes()
350 i != aiSplit[p].end();++i,++iNum) in ConvertMeshes()
[all …]
H A DASELoader.cpp963 aiSplit[vSubMaterials.size()-1].push_back(i); in ConvertMeshes()
965 else aiSplit[mesh.mFaces[i].iMaterial].push_back(i); in ConvertMeshes()
970 if (!aiSplit[p].empty()) { in ConvertMeshes()
989 p_pcOut->mNumVertices = (unsigned int)aiSplit[p].size()*3; in ConvertMeshes()
990 p_pcOut->mNumFaces = (unsigned int)aiSplit[p].size(); in ConvertMeshes()
1005 for (unsigned int q = 0; q < aiSplit[p].size();++q) { in ConvertMeshes()
1007 iIndex = aiSplit[p][q]; in ConvertMeshes()
1044 iIndex = aiSplit[p][q]; in ConvertMeshes()
1058 for (unsigned int q = 0; q < aiSplit[p].size();++q) { in ConvertMeshes()
1059 iIndex = aiSplit[p][q]; in ConvertMeshes()
[all …]
H A D3DSConverter.cpp362 …std::unique_ptr< std::vector<unsigned int>[] > aiSplit(new std::vector<unsigned int>[mScene->mMate… in ConvertMeshes() local
370 aiSplit[*a].push_back(iNum); in ConvertMeshes()
375 if (aiSplit[p].empty()) { in ConvertMeshes()
390 meshOut->mNumFaces = (unsigned int)aiSplit[p].size(); in ConvertMeshes()
403 for (unsigned int q = 0, base = 0; q < aiSplit[p].size();++q) in ConvertMeshes()
405 unsigned int index = aiSplit[p][q]; in ConvertMeshes()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DMDLFileData.h917 : aiSplit(), shared(_shared), avOutList(_avOutList) in IntSplitGroupData_MDL7()
925 if(this->aiSplit) in ~IntSplitGroupData_MDL7()
928 delete this->aiSplit[m]; in ~IntSplitGroupData_MDL7()
929 delete[] this->aiSplit; in ~IntSplitGroupData_MDL7()
934 std::vector<unsigned int>** aiSplit; member
H A DASELoader.cpp967 aiSplit[vSubMaterials.size()-1].push_back(i); in ConvertMeshes()
969 else aiSplit[mesh.mFaces[i].iMaterial].push_back(i); in ConvertMeshes()
974 if (!aiSplit[p].empty()) { in ConvertMeshes()
993 p_pcOut->mNumVertices = (unsigned int)aiSplit[p].size()*3; in ConvertMeshes()
994 p_pcOut->mNumFaces = (unsigned int)aiSplit[p].size(); in ConvertMeshes()
1009 for (unsigned int q = 0; q < aiSplit[p].size();++q) { in ConvertMeshes()
1011 iIndex = aiSplit[p][q]; in ConvertMeshes()
1049 iIndex = aiSplit[p][q]; in ConvertMeshes()
1063 for (unsigned int q = 0; q < aiSplit[p].size();++q) { in ConvertMeshes()
1064 iIndex = aiSplit[p][q]; in ConvertMeshes()
[all …]
H A D3DSConverter.cpp366 …std::unique_ptr< std::vector<unsigned int>[] > aiSplit(new std::vector<unsigned int>[mScene->mMate… in ConvertMeshes() local
374 aiSplit[*a].push_back(iNum); in ConvertMeshes()
379 if (aiSplit[p].empty()) { in ConvertMeshes()
394 meshOut->mNumFaces = (unsigned int)aiSplit[p].size(); in ConvertMeshes()
407 for (unsigned int q = 0, base = 0; q < aiSplit[p].size();++q) in ConvertMeshes()
409 unsigned int index = aiSplit[p][q]; in ConvertMeshes()
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DPlyLoader.cpp251 std::vector<unsigned int>* aiSplit = new std::vector<unsigned int>[avMaterials->size()]; in ConvertMeshes() local
255 aiSplit[(*i).iMaterialIndex].push_back(iNum); in ConvertMeshes()
260 if (aiSplit[p].size() != 0) in ConvertMeshes()
266 p_pcOut->mNumFaces = (unsigned int)aiSplit[p].size(); in ConvertMeshes()
267 p_pcOut->mFaces = new aiFace[aiSplit[p].size()]; in ConvertMeshes()
271 for (unsigned int i = 0; i < aiSplit[p].size();++i) in ConvertMeshes()
273 iNum += (unsigned int)(*avFaces)[aiSplit[p][i]].mIndices.size(); in ConvertMeshes()
291 for (std::vector<unsigned int>::const_iterator i = aiSplit[p].begin(); in ConvertMeshes()
292 i != aiSplit[p].end();++i,++iNum) in ConvertMeshes()
323 delete[] aiSplit; // cleanup in ConvertMeshes()
H A DMDLFileData.h937 if(this->aiSplit) in ~IntSplitGroupData_MDL7()
940 delete this->aiSplit[m]; in ~IntSplitGroupData_MDL7()
941 delete[] this->aiSplit; in ~IntSplitGroupData_MDL7()
946 std::vector<unsigned int>** aiSplit; member
H A DASELoader.cpp940 aiSplit[vSubMaterials.size()-1].push_back(i); in ConvertMeshes()
942 else aiSplit[mesh.mFaces[i].iMaterial].push_back(i); in ConvertMeshes()
947 if (!aiSplit[p].empty()) { in ConvertMeshes()
967 p_pcOut->mNumFaces = (unsigned int)aiSplit[p].size(); in ConvertMeshes()
982 for (unsigned int q = 0; q < aiSplit[p].size();++q) { in ConvertMeshes()
984 iIndex = aiSplit[p][q]; in ConvertMeshes()
1020 for (unsigned int q = 0; q < aiSplit[p].size();++q) { in ConvertMeshes()
1021 iIndex = aiSplit[p][q]; in ConvertMeshes()
1035 for (unsigned int q = 0; q < aiSplit[p].size();++q) { in ConvertMeshes()
1036 iIndex = aiSplit[p][q]; in ConvertMeshes()
[all …]
H A D3DSConverter.cpp356 …boost::scoped_array< std::vector<unsigned int> > aiSplit(new std::vector<unsigned int>[mScene->mMa… in ConvertMeshes() local
364 aiSplit[*a].push_back(iNum); in ConvertMeshes()
369 if (aiSplit[p].empty()) { in ConvertMeshes()
384 meshOut->mNumFaces = (unsigned int)aiSplit[p].size(); in ConvertMeshes()
397 for (unsigned int q = 0, base = 0; q < aiSplit[p].size();++q) in ConvertMeshes()
399 register unsigned int index = aiSplit[p][q]; in ConvertMeshes()
H A DMDLLoader.cpp1204 splitGroupData.aiSplit = new std::vector<unsigned int>*[iNumMaterials]; in SortByMaterials_3DGS_MDL7()
1207 splitGroupData.aiSplit[m] = new std::vector<unsigned int>(); in SortByMaterials_3DGS_MDL7()
1214 splitGroupData.aiSplit[iNumMaterials-1]->push_back(iFace); in SortByMaterials_3DGS_MDL7()
1221 else splitGroupData.aiSplit[groupData.pcFaces[iFace]. in SortByMaterials_3DGS_MDL7()
1303 splitGroupData.aiSplit = new std::vector<unsigned int>*[aiTempSplit.size()]; in SortByMaterials_3DGS_MDL7()
1305 splitGroupData.aiSplit[m] = aiTempSplit[m]; in SortByMaterials_3DGS_MDL7()
1473 if (!splitGroupData.aiSplit[qq]->empty()) in InternReadFile_3DGS_MDL7()
1785 if (!splitGroupData.aiSplit[i]->empty()) { in GenerateOutputMeshes_3DGS_MDL7()
1794 pcMesh->mNumFaces = (unsigned int)splitGroupData.aiSplit[i]->size(); in GenerateOutputMeshes_3DGS_MDL7()
1816 unsigned int iSrcFace = splitGroupData.aiSplit[i]->operator[](iFace); in GenerateOutputMeshes_3DGS_MDL7()
[all …]
/dports/devel/upp/upp/bazaar/plugin/assimp/code/ASE/
H A DASELoader.cpp967 aiSplit[vSubMaterials.size()-1].push_back(i); in ConvertMeshes()
969 else aiSplit[mesh.mFaces[i].iMaterial].push_back(i); in ConvertMeshes()
974 if (!aiSplit[p].empty()) { in ConvertMeshes()
993 p_pcOut->mNumVertices = (unsigned int)aiSplit[p].size()*3; in ConvertMeshes()
994 p_pcOut->mNumFaces = (unsigned int)aiSplit[p].size(); in ConvertMeshes()
1009 for (unsigned int q = 0; q < aiSplit[p].size();++q) { in ConvertMeshes()
1011 iIndex = aiSplit[p][q]; in ConvertMeshes()
1049 iIndex = aiSplit[p][q]; in ConvertMeshes()
1063 for (unsigned int q = 0; q < aiSplit[p].size();++q) { in ConvertMeshes()
1064 iIndex = aiSplit[p][q]; in ConvertMeshes()
[all …]
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/ASE/
H A DASELoader.cpp951 aiSplit[vSubMaterials.size() - 1].push_back(i); in ConvertMeshes()
953 aiSplit[mesh.mFaces[i].iMaterial].push_back(i); in ConvertMeshes()
958 if (!aiSplit[p].empty()) { in ConvertMeshes()
977 p_pcOut->mNumVertices = (unsigned int)aiSplit[p].size() * 3; in ConvertMeshes()
978 p_pcOut->mNumFaces = (unsigned int)aiSplit[p].size(); in ConvertMeshes()
993 for (unsigned int q = 0; q < aiSplit[p].size(); ++q) { in ConvertMeshes()
995 iIndex = aiSplit[p][q]; in ConvertMeshes()
1032 iIndex = aiSplit[p][q]; in ConvertMeshes()
1046 for (unsigned int q = 0; q < aiSplit[p].size(); ++q) { in ConvertMeshes()
1047 iIndex = aiSplit[p][q]; in ConvertMeshes()
[all …]
/dports/devel/upp/upp/bazaar/plugin/assimp/code/3DS/
H A D3DSConverter.cpp368 …std::unique_ptr< std::vector<unsigned int>[] > aiSplit(new std::vector<unsigned int>[mScene->mMate… in ConvertMeshes() local
376 aiSplit[*a].push_back(iNum); in ConvertMeshes()
381 if (aiSplit[p].empty()) { in ConvertMeshes()
396 meshOut->mNumFaces = (unsigned int)aiSplit[p].size(); in ConvertMeshes()
409 for (unsigned int q = 0, base = 0; q < aiSplit[p].size();++q) in ConvertMeshes()
411 unsigned int index = aiSplit[p][q]; in ConvertMeshes()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/3DS/
H A D3DSConverter.cpp336 …std::unique_ptr<std::vector<unsigned int>[]> aiSplit(new std::vector<unsigned int>[mScene->mMateri… in ConvertMeshes() local
343 aiSplit[*a].push_back(iNum); in ConvertMeshes()
347 if (aiSplit[p].empty()) { in ConvertMeshes()
362 meshOut->mNumFaces = (unsigned int)aiSplit[p].size(); in ConvertMeshes()
374 for (unsigned int q = 0, base = 0; q < aiSplit[p].size(); ++q) { in ConvertMeshes()
375 unsigned int index = aiSplit[p][q]; in ConvertMeshes()

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