/dports/devel/upp/upp/bazaar/plugin/assimp/code/MDL/ |
H A D | MDLFileData.h | 913 : aiSplit(), shared(_shared), avOutList(_avOutList) in IntSplitGroupData_MDL7() 921 if(this->aiSplit) in ~IntSplitGroupData_MDL7() 924 delete this->aiSplit[m]; in ~IntSplitGroupData_MDL7() 925 delete[] this->aiSplit; in ~IntSplitGroupData_MDL7() 930 std::vector<unsigned int>** aiSplit; member
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H A D | MDLLoader.cpp | 1260 splitGroupData.aiSplit = new std::vector<unsigned int>*[iNumMaterials]; in SortByMaterials_3DGS_MDL7() 1263 splitGroupData.aiSplit[m] = new std::vector<unsigned int>(); in SortByMaterials_3DGS_MDL7() 1270 splitGroupData.aiSplit[iNumMaterials-1]->push_back(iFace); in SortByMaterials_3DGS_MDL7() 1277 else splitGroupData.aiSplit[groupData.pcFaces[iFace]. in SortByMaterials_3DGS_MDL7() 1359 splitGroupData.aiSplit = new std::vector<unsigned int>*[aiTempSplit.size()]; in SortByMaterials_3DGS_MDL7() 1361 splitGroupData.aiSplit[m] = aiTempSplit[m]; in SortByMaterials_3DGS_MDL7() 1530 if (!splitGroupData.aiSplit[qq]->empty()) in InternReadFile_3DGS_MDL7() 1845 if (!splitGroupData.aiSplit[i]->empty()) { in GenerateOutputMeshes_3DGS_MDL7() 1854 pcMesh->mNumFaces = (unsigned int)splitGroupData.aiSplit[i]->size(); in GenerateOutputMeshes_3DGS_MDL7() 1876 unsigned int iSrcFace = splitGroupData.aiSplit[i]->operator[](iFace); in GenerateOutputMeshes_3DGS_MDL7() [all …]
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | MDLFileData.h | 946 : aiSplit(), shared(_shared), avOutList(_avOutList) in IntSplitGroupData_MDL7() 954 if(this->aiSplit) in ~IntSplitGroupData_MDL7() 957 delete this->aiSplit[m]; in ~IntSplitGroupData_MDL7() 958 delete[] this->aiSplit; in ~IntSplitGroupData_MDL7() 963 std::vector<unsigned int>** aiSplit; member
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H A D | PlyLoader.cpp | 288 std::vector<unsigned int>* aiSplit = new std::vector<unsigned int>[avMaterials->size()]; in ConvertMeshes() local 292 aiSplit[(*i).iMaterialIndex].push_back(iNum); in ConvertMeshes() 297 if (aiSplit[p].size() != 0) in ConvertMeshes() 303 p_pcOut->mNumFaces = (unsigned int)aiSplit[p].size(); in ConvertMeshes() 304 p_pcOut->mFaces = new aiFace[aiSplit[p].size()]; in ConvertMeshes() 308 for (unsigned int i = 0; i < aiSplit[p].size();++i) in ConvertMeshes() 310 iNum += (unsigned int)(*avFaces)[aiSplit[p][i]].mIndices.size(); in ConvertMeshes() 314 delete[] aiSplit; // cleanup in ConvertMeshes() 332 for (std::vector<unsigned int>::const_iterator i = aiSplit[p].begin(); in ConvertMeshes() 333 i != aiSplit[p].end();++i,++iNum) in ConvertMeshes() [all …]
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H A D | ASELoader.cpp | 967 aiSplit[vSubMaterials.size()-1].push_back(i); in ConvertMeshes() 969 else aiSplit[mesh.mFaces[i].iMaterial].push_back(i); in ConvertMeshes() 974 if (!aiSplit[p].empty()) { in ConvertMeshes() 993 p_pcOut->mNumVertices = (unsigned int)aiSplit[p].size()*3; in ConvertMeshes() 994 p_pcOut->mNumFaces = (unsigned int)aiSplit[p].size(); in ConvertMeshes() 1009 for (unsigned int q = 0; q < aiSplit[p].size();++q) { in ConvertMeshes() 1011 iIndex = aiSplit[p][q]; in ConvertMeshes() 1048 iIndex = aiSplit[p][q]; in ConvertMeshes() 1062 for (unsigned int q = 0; q < aiSplit[p].size();++q) { in ConvertMeshes() 1063 iIndex = aiSplit[p][q]; in ConvertMeshes() [all …]
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H A D | 3DSConverter.cpp | 361 …boost::scoped_array< std::vector<unsigned int> > aiSplit(new std::vector<unsigned int>[mScene->mMa… in ConvertMeshes() local 369 aiSplit[*a].push_back(iNum); in ConvertMeshes() 374 if (aiSplit[p].empty()) { in ConvertMeshes() 389 meshOut->mNumFaces = (unsigned int)aiSplit[p].size(); in ConvertMeshes() 402 for (unsigned int q = 0, base = 0; q < aiSplit[p].size();++q) in ConvertMeshes() 404 unsigned int index = aiSplit[p][q]; in ConvertMeshes()
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H A D | MDLLoader.cpp | 1234 splitGroupData.aiSplit = new std::vector<unsigned int>*[iNumMaterials]; in SortByMaterials_3DGS_MDL7() 1237 splitGroupData.aiSplit[m] = new std::vector<unsigned int>(); in SortByMaterials_3DGS_MDL7() 1244 splitGroupData.aiSplit[iNumMaterials-1]->push_back(iFace); in SortByMaterials_3DGS_MDL7() 1251 else splitGroupData.aiSplit[groupData.pcFaces[iFace]. in SortByMaterials_3DGS_MDL7() 1333 splitGroupData.aiSplit = new std::vector<unsigned int>*[aiTempSplit.size()]; in SortByMaterials_3DGS_MDL7() 1335 splitGroupData.aiSplit[m] = aiTempSplit[m]; in SortByMaterials_3DGS_MDL7() 1503 if (!splitGroupData.aiSplit[qq]->empty()) in InternReadFile_3DGS_MDL7() 1815 if (!splitGroupData.aiSplit[i]->empty()) { in GenerateOutputMeshes_3DGS_MDL7() 1824 pcMesh->mNumFaces = (unsigned int)splitGroupData.aiSplit[i]->size(); in GenerateOutputMeshes_3DGS_MDL7() 1846 unsigned int iSrcFace = splitGroupData.aiSplit[i]->operator[](iFace); in GenerateOutputMeshes_3DGS_MDL7() [all …]
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/MDL/ |
H A D | MDLFileData.h | 915 : aiSplit(), shared(_shared), avOutList(_avOutList) in IntSplitGroupData_MDL7() 923 if(this->aiSplit) in ~IntSplitGroupData_MDL7() 926 delete this->aiSplit[m]; in ~IntSplitGroupData_MDL7() 927 delete[] this->aiSplit; in ~IntSplitGroupData_MDL7() 932 std::vector<unsigned int>** aiSplit; member
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H A D | MDLLoader.cpp | 1249 splitGroupData.aiSplit = new std::vector<unsigned int> *[iNumMaterials]; in SortByMaterials_3DGS_MDL7() 1252 splitGroupData.aiSplit[m] = new std::vector<unsigned int>(); in SortByMaterials_3DGS_MDL7() 1259 splitGroupData.aiSplit[iNumMaterials - 1]->push_back(iFace); in SortByMaterials_3DGS_MDL7() 1266 splitGroupData.aiSplit[groupData.pcFaces[iFace].iMatIndex[0]]->push_back(iFace); in SortByMaterials_3DGS_MDL7() 1344 splitGroupData.aiSplit = new std::vector<unsigned int> *[aiTempSplit.size()]; in SortByMaterials_3DGS_MDL7() 1346 splitGroupData.aiSplit[m] = aiTempSplit[m]; in SortByMaterials_3DGS_MDL7() 1514 if (!splitGroupData.aiSplit[qq]->empty()) in InternReadFile_3DGS_MDL7() 1822 if (!splitGroupData.aiSplit[i]->empty()) { in GenerateOutputMeshes_3DGS_MDL7() 1831 pcMesh->mNumFaces = (unsigned int)splitGroupData.aiSplit[i]->size(); in GenerateOutputMeshes_3DGS_MDL7() 1853 unsigned int iSrcFace = splitGroupData.aiSplit[i]->operator[](iFace); in GenerateOutputMeshes_3DGS_MDL7() [all …]
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | MDLFileData.h | 941 : aiSplit(), shared(_shared), avOutList(_avOutList) in IntSplitGroupData_MDL7() 949 if(this->aiSplit) in ~IntSplitGroupData_MDL7() 952 delete this->aiSplit[m]; in ~IntSplitGroupData_MDL7() 953 delete[] this->aiSplit; in ~IntSplitGroupData_MDL7() 958 std::vector<unsigned int>** aiSplit; member
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H A D | PlyLoader.cpp | 304 std::vector<unsigned int>* aiSplit = new std::vector<unsigned int>[avMaterials->size()]; in ConvertMeshes() local 308 aiSplit[(*i).iMaterialIndex].push_back(iNum); in ConvertMeshes() 313 if (aiSplit[p].size() != 0) in ConvertMeshes() 319 p_pcOut->mNumFaces = (unsigned int)aiSplit[p].size(); in ConvertMeshes() 320 p_pcOut->mFaces = new aiFace[aiSplit[p].size()]; in ConvertMeshes() 324 for (unsigned int i = 0; i < aiSplit[p].size();++i) in ConvertMeshes() 326 iNum += (unsigned int)(*avFaces)[aiSplit[p][i]].mIndices.size(); in ConvertMeshes() 330 delete[] aiSplit; // cleanup in ConvertMeshes() 349 for (std::vector<unsigned int>::const_iterator i = aiSplit[p].begin(); in ConvertMeshes() 350 i != aiSplit[p].end();++i,++iNum) in ConvertMeshes() [all …]
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H A D | ASELoader.cpp | 963 aiSplit[vSubMaterials.size()-1].push_back(i); in ConvertMeshes() 965 else aiSplit[mesh.mFaces[i].iMaterial].push_back(i); in ConvertMeshes() 970 if (!aiSplit[p].empty()) { in ConvertMeshes() 989 p_pcOut->mNumVertices = (unsigned int)aiSplit[p].size()*3; in ConvertMeshes() 990 p_pcOut->mNumFaces = (unsigned int)aiSplit[p].size(); in ConvertMeshes() 1005 for (unsigned int q = 0; q < aiSplit[p].size();++q) { in ConvertMeshes() 1007 iIndex = aiSplit[p][q]; in ConvertMeshes() 1044 iIndex = aiSplit[p][q]; in ConvertMeshes() 1058 for (unsigned int q = 0; q < aiSplit[p].size();++q) { in ConvertMeshes() 1059 iIndex = aiSplit[p][q]; in ConvertMeshes() [all …]
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H A D | 3DSConverter.cpp | 362 …std::unique_ptr< std::vector<unsigned int>[] > aiSplit(new std::vector<unsigned int>[mScene->mMate… in ConvertMeshes() local 370 aiSplit[*a].push_back(iNum); in ConvertMeshes() 375 if (aiSplit[p].empty()) { in ConvertMeshes() 390 meshOut->mNumFaces = (unsigned int)aiSplit[p].size(); in ConvertMeshes() 403 for (unsigned int q = 0, base = 0; q < aiSplit[p].size();++q) in ConvertMeshes() 405 unsigned int index = aiSplit[p][q]; in ConvertMeshes()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | MDLFileData.h | 917 : aiSplit(), shared(_shared), avOutList(_avOutList) in IntSplitGroupData_MDL7() 925 if(this->aiSplit) in ~IntSplitGroupData_MDL7() 928 delete this->aiSplit[m]; in ~IntSplitGroupData_MDL7() 929 delete[] this->aiSplit; in ~IntSplitGroupData_MDL7() 934 std::vector<unsigned int>** aiSplit; member
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H A D | ASELoader.cpp | 967 aiSplit[vSubMaterials.size()-1].push_back(i); in ConvertMeshes() 969 else aiSplit[mesh.mFaces[i].iMaterial].push_back(i); in ConvertMeshes() 974 if (!aiSplit[p].empty()) { in ConvertMeshes() 993 p_pcOut->mNumVertices = (unsigned int)aiSplit[p].size()*3; in ConvertMeshes() 994 p_pcOut->mNumFaces = (unsigned int)aiSplit[p].size(); in ConvertMeshes() 1009 for (unsigned int q = 0; q < aiSplit[p].size();++q) { in ConvertMeshes() 1011 iIndex = aiSplit[p][q]; in ConvertMeshes() 1049 iIndex = aiSplit[p][q]; in ConvertMeshes() 1063 for (unsigned int q = 0; q < aiSplit[p].size();++q) { in ConvertMeshes() 1064 iIndex = aiSplit[p][q]; in ConvertMeshes() [all …]
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H A D | 3DSConverter.cpp | 366 …std::unique_ptr< std::vector<unsigned int>[] > aiSplit(new std::vector<unsigned int>[mScene->mMate… in ConvertMeshes() local 374 aiSplit[*a].push_back(iNum); in ConvertMeshes() 379 if (aiSplit[p].empty()) { in ConvertMeshes() 394 meshOut->mNumFaces = (unsigned int)aiSplit[p].size(); in ConvertMeshes() 407 for (unsigned int q = 0, base = 0; q < aiSplit[p].size();++q) in ConvertMeshes() 409 unsigned int index = aiSplit[p][q]; in ConvertMeshes()
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | PlyLoader.cpp | 251 std::vector<unsigned int>* aiSplit = new std::vector<unsigned int>[avMaterials->size()]; in ConvertMeshes() local 255 aiSplit[(*i).iMaterialIndex].push_back(iNum); in ConvertMeshes() 260 if (aiSplit[p].size() != 0) in ConvertMeshes() 266 p_pcOut->mNumFaces = (unsigned int)aiSplit[p].size(); in ConvertMeshes() 267 p_pcOut->mFaces = new aiFace[aiSplit[p].size()]; in ConvertMeshes() 271 for (unsigned int i = 0; i < aiSplit[p].size();++i) in ConvertMeshes() 273 iNum += (unsigned int)(*avFaces)[aiSplit[p][i]].mIndices.size(); in ConvertMeshes() 291 for (std::vector<unsigned int>::const_iterator i = aiSplit[p].begin(); in ConvertMeshes() 292 i != aiSplit[p].end();++i,++iNum) in ConvertMeshes() 323 delete[] aiSplit; // cleanup in ConvertMeshes()
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H A D | MDLFileData.h | 937 if(this->aiSplit) in ~IntSplitGroupData_MDL7() 940 delete this->aiSplit[m]; in ~IntSplitGroupData_MDL7() 941 delete[] this->aiSplit; in ~IntSplitGroupData_MDL7() 946 std::vector<unsigned int>** aiSplit; member
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H A D | ASELoader.cpp | 940 aiSplit[vSubMaterials.size()-1].push_back(i); in ConvertMeshes() 942 else aiSplit[mesh.mFaces[i].iMaterial].push_back(i); in ConvertMeshes() 947 if (!aiSplit[p].empty()) { in ConvertMeshes() 967 p_pcOut->mNumFaces = (unsigned int)aiSplit[p].size(); in ConvertMeshes() 982 for (unsigned int q = 0; q < aiSplit[p].size();++q) { in ConvertMeshes() 984 iIndex = aiSplit[p][q]; in ConvertMeshes() 1020 for (unsigned int q = 0; q < aiSplit[p].size();++q) { in ConvertMeshes() 1021 iIndex = aiSplit[p][q]; in ConvertMeshes() 1035 for (unsigned int q = 0; q < aiSplit[p].size();++q) { in ConvertMeshes() 1036 iIndex = aiSplit[p][q]; in ConvertMeshes() [all …]
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H A D | 3DSConverter.cpp | 356 …boost::scoped_array< std::vector<unsigned int> > aiSplit(new std::vector<unsigned int>[mScene->mMa… in ConvertMeshes() local 364 aiSplit[*a].push_back(iNum); in ConvertMeshes() 369 if (aiSplit[p].empty()) { in ConvertMeshes() 384 meshOut->mNumFaces = (unsigned int)aiSplit[p].size(); in ConvertMeshes() 397 for (unsigned int q = 0, base = 0; q < aiSplit[p].size();++q) in ConvertMeshes() 399 register unsigned int index = aiSplit[p][q]; in ConvertMeshes()
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H A D | MDLLoader.cpp | 1204 splitGroupData.aiSplit = new std::vector<unsigned int>*[iNumMaterials]; in SortByMaterials_3DGS_MDL7() 1207 splitGroupData.aiSplit[m] = new std::vector<unsigned int>(); in SortByMaterials_3DGS_MDL7() 1214 splitGroupData.aiSplit[iNumMaterials-1]->push_back(iFace); in SortByMaterials_3DGS_MDL7() 1221 else splitGroupData.aiSplit[groupData.pcFaces[iFace]. in SortByMaterials_3DGS_MDL7() 1303 splitGroupData.aiSplit = new std::vector<unsigned int>*[aiTempSplit.size()]; in SortByMaterials_3DGS_MDL7() 1305 splitGroupData.aiSplit[m] = aiTempSplit[m]; in SortByMaterials_3DGS_MDL7() 1473 if (!splitGroupData.aiSplit[qq]->empty()) in InternReadFile_3DGS_MDL7() 1785 if (!splitGroupData.aiSplit[i]->empty()) { in GenerateOutputMeshes_3DGS_MDL7() 1794 pcMesh->mNumFaces = (unsigned int)splitGroupData.aiSplit[i]->size(); in GenerateOutputMeshes_3DGS_MDL7() 1816 unsigned int iSrcFace = splitGroupData.aiSplit[i]->operator[](iFace); in GenerateOutputMeshes_3DGS_MDL7() [all …]
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/ASE/ |
H A D | ASELoader.cpp | 967 aiSplit[vSubMaterials.size()-1].push_back(i); in ConvertMeshes() 969 else aiSplit[mesh.mFaces[i].iMaterial].push_back(i); in ConvertMeshes() 974 if (!aiSplit[p].empty()) { in ConvertMeshes() 993 p_pcOut->mNumVertices = (unsigned int)aiSplit[p].size()*3; in ConvertMeshes() 994 p_pcOut->mNumFaces = (unsigned int)aiSplit[p].size(); in ConvertMeshes() 1009 for (unsigned int q = 0; q < aiSplit[p].size();++q) { in ConvertMeshes() 1011 iIndex = aiSplit[p][q]; in ConvertMeshes() 1049 iIndex = aiSplit[p][q]; in ConvertMeshes() 1063 for (unsigned int q = 0; q < aiSplit[p].size();++q) { in ConvertMeshes() 1064 iIndex = aiSplit[p][q]; in ConvertMeshes() [all …]
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/ASE/ |
H A D | ASELoader.cpp | 951 aiSplit[vSubMaterials.size() - 1].push_back(i); in ConvertMeshes() 953 aiSplit[mesh.mFaces[i].iMaterial].push_back(i); in ConvertMeshes() 958 if (!aiSplit[p].empty()) { in ConvertMeshes() 977 p_pcOut->mNumVertices = (unsigned int)aiSplit[p].size() * 3; in ConvertMeshes() 978 p_pcOut->mNumFaces = (unsigned int)aiSplit[p].size(); in ConvertMeshes() 993 for (unsigned int q = 0; q < aiSplit[p].size(); ++q) { in ConvertMeshes() 995 iIndex = aiSplit[p][q]; in ConvertMeshes() 1032 iIndex = aiSplit[p][q]; in ConvertMeshes() 1046 for (unsigned int q = 0; q < aiSplit[p].size(); ++q) { in ConvertMeshes() 1047 iIndex = aiSplit[p][q]; in ConvertMeshes() [all …]
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/3DS/ |
H A D | 3DSConverter.cpp | 368 …std::unique_ptr< std::vector<unsigned int>[] > aiSplit(new std::vector<unsigned int>[mScene->mMate… in ConvertMeshes() local 376 aiSplit[*a].push_back(iNum); in ConvertMeshes() 381 if (aiSplit[p].empty()) { in ConvertMeshes() 396 meshOut->mNumFaces = (unsigned int)aiSplit[p].size(); in ConvertMeshes() 409 for (unsigned int q = 0, base = 0; q < aiSplit[p].size();++q) in ConvertMeshes() 411 unsigned int index = aiSplit[p][q]; in ConvertMeshes()
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/3DS/ |
H A D | 3DSConverter.cpp | 336 …std::unique_ptr<std::vector<unsigned int>[]> aiSplit(new std::vector<unsigned int>[mScene->mMateri… in ConvertMeshes() local 343 aiSplit[*a].push_back(iNum); in ConvertMeshes() 347 if (aiSplit[p].empty()) { in ConvertMeshes() 362 meshOut->mNumFaces = (unsigned int)aiSplit[p].size(); in ConvertMeshes() 374 for (unsigned int q = 0, base = 0; q < aiSplit[p].size(); ++q) { in ConvertMeshes() 375 unsigned int index = aiSplit[p][q]; in ConvertMeshes()
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