Searched refs:ai_do_actual_firing_stuff (Results 1 – 4 of 4) sorted by relevance
/dports/games/d2x/d2x-0.2.5/main/ |
H A D | ai.c | 1112 …ai_do_actual_firing_stuff(obj, aip, ailp, robptr, &vec_to_player, dist_to_player, &gun_point, play… in do_ai_frame() 1152 …ai_do_actual_firing_stuff(obj, aip, ailp, robptr, &vec_to_player, dist_to_player, &gun_point, play… in do_ai_frame() 1161 …ai_do_actual_firing_stuff(obj, aip, ailp, robptr, &vec_to_player, dist_to_player, &gun_point, play… in do_ai_frame() 1270 …ai_do_actual_firing_stuff(obj, aip, ailp, robptr, &vec_to_player, dist_to_player, &gun_point, play… in do_ai_frame() 1308 …ai_do_actual_firing_stuff(obj, aip, ailp, robptr, &vec_to_player, dist_to_player, &gun_point, play… in do_ai_frame() 1347 …ai_do_actual_firing_stuff(obj, aip, ailp, robptr, &vec_to_player, dist_to_player, &gun_point, play… in do_ai_frame() 1367 …ai_do_actual_firing_stuff(obj, aip, ailp, robptr, &vec_to_player, dist_to_player, &gun_point, play… in do_ai_frame() 1380 …ai_do_actual_firing_stuff(obj, aip, ailp, robptr, &vec_to_player, dist_to_player, &gun_point, play… in do_ai_frame() 1447 …ai_do_actual_firing_stuff(obj, aip, ailp, robptr, &vec_to_player, dist_to_player, &gun_point, play… in do_ai_frame() 1570 …ai_do_actual_firing_stuff(obj, aip, ailp, robptr, &vec_to_player, dist_to_player, &gun_point, play… in do_ai_frame() [all …]
|
H A D | ai.h | 436 extern void ai_do_actual_firing_stuff(object *obj, ai_static *aip, ai_local *ailp, robot_info *robp…
|
H A D | ai2.c | 2444 void ai_do_actual_firing_stuff(object *obj, ai_static *aip, ai_local *ailp, robot_info *robptr, vms… in ai_do_actual_firing_stuff() function
|
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/ |
H A D | ai.cpp | 3784 …ai_do_actual_firing_stuff(vmobjptridx, obj, aip, ailp, robptr, dist_to_player, gun_point, player_v… in do_ai_frame() 3833 …ai_do_actual_firing_stuff(vmobjptridx, obj, aip, ailp, robptr, dist_to_player, gun_point, player_v… in do_ai_frame() 3843 …ai_do_actual_firing_stuff(vmobjptridx, obj, aip, ailp, robptr, dist_to_player, gun_point, player_v… in do_ai_frame() 3957 …ai_do_actual_firing_stuff(vmobjptridx, obj, aip, ailp, robptr, dist_to_player, gun_point, player_v… in do_ai_frame() 4028 …ai_do_actual_firing_stuff(vmobjptridx, obj, aip, ailp, robptr, dist_to_player, gun_point, player_v… in do_ai_frame() 4074 …ai_do_actual_firing_stuff(vmobjptridx, obj, aip, ailp, robptr, dist_to_player, gun_point, player_v… in do_ai_frame() 4101 …ai_do_actual_firing_stuff(vmobjptridx, obj, aip, ailp, robptr, dist_to_player, gun_point, player_v… in do_ai_frame() 4180 …ai_do_actual_firing_stuff(vmobjptridx, obj, aip, ailp, robptr, dist_to_player, gun_point, player_v… in do_ai_frame() 4339 …ai_do_actual_firing_stuff(vmobjptridx, obj, aip, ailp, robptr, dist_to_player, gun_point, player_v… in do_ai_frame() 4353 …ai_do_actual_firing_stuff(vmobjptridx, obj, aip, ailp, robptr, dist_to_player, gun_point, player_v… in do_ai_frame() [all …]
|