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Searched refs:ai_finish_movement (Results 1 – 4 of 4) sorted by relevance

/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/kernel/
H A Dai.c62 static void ai_finish_movement(Side *side);
491 ai_finish_movement(side); in run_local_ai()
597 ai_finish_movement(Side *side) in ai_finish_movement() function
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/changelogs/
H A DChangeLog-20023044 ai_finish_movement.
3262 Fix ai_finish_movement so that it works as originally intended, i.e. by
3265 ai_finish_movement.
3267 Remove hacks introduced because of the ai_finish_movement bug.
3273 Remove the calls to net_set_unit_reserve in the ai_finish_movement
3279 in the ai_finish_movement code (the code was incomplete and it is in any
3286 Comment out "attack nearby enemy unit" code in the ai_finish_movement
3291 (ai_decide_plan): Add comment about ai_finish_movement code.
H A DChangeLog-1996512 ai_finish_movement when appropriate.
H A DChangeLog-2000964 (ai_finish_movement): Move prototype here.
1097 (ai_finish_movement): Make prototype static and move to ai.c.