Searched refs:ai_finish_movement (Results 1 – 4 of 4) sorted by relevance
62 static void ai_finish_movement(Side *side);491 ai_finish_movement(side); in run_local_ai()597 ai_finish_movement(Side *side) in ai_finish_movement() function
3044 ai_finish_movement.3262 Fix ai_finish_movement so that it works as originally intended, i.e. by3265 ai_finish_movement.3267 Remove hacks introduced because of the ai_finish_movement bug.3273 Remove the calls to net_set_unit_reserve in the ai_finish_movement 3279 in the ai_finish_movement code (the code was incomplete and it is in any3286 Comment out "attack nearby enemy unit" code in the ai_finish_movement3291 (ai_decide_plan): Add comment about ai_finish_movement code.
512 ai_finish_movement when appropriate.
964 (ai_finish_movement): Move prototype here.1097 (ai_finish_movement): Make prototype static and move to ai.c.