/dports/games/freeciv/freeciv-2.6.6/ai/ |
H A D | difficulty.c | 31 static bv_handicap handicap_of_skill_level(enum ai_level level); 32 static int fuzzy_of_skill_level(enum ai_level level); 33 static int science_cost_of_skill_level(enum ai_level level); 34 static int expansionism_of_skill_level(enum ai_level level); 39 void set_ai_level_directer(struct player *pplayer, enum ai_level level) in set_ai_level_directer() 51 static bv_handicap handicap_of_skill_level(enum ai_level level) in handicap_of_skill_level() 129 static int fuzzy_of_skill_level(enum ai_level level) in fuzzy_of_skill_level() 163 static int science_cost_of_skill_level(enum ai_level level) in science_cost_of_skill_level() 194 static int expansionism_of_skill_level(enum ai_level level) in expansionism_of_skill_level() 228 enum ai_level level = ai_level_by_name(cmdname, fc_strcasecmp); in ai_level_help()
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H A D | difficulty.h | 16 void set_ai_level_directer(struct player *pplayer, enum ai_level level);
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/dports/games/freeciv-nox11/freeciv-2.6.6/ai/ |
H A D | difficulty.c | 31 static bv_handicap handicap_of_skill_level(enum ai_level level); 32 static int fuzzy_of_skill_level(enum ai_level level); 33 static int science_cost_of_skill_level(enum ai_level level); 34 static int expansionism_of_skill_level(enum ai_level level); 39 void set_ai_level_directer(struct player *pplayer, enum ai_level level) in set_ai_level_directer() 51 static bv_handicap handicap_of_skill_level(enum ai_level level) in handicap_of_skill_level() 129 static int fuzzy_of_skill_level(enum ai_level level) in fuzzy_of_skill_level() 163 static int science_cost_of_skill_level(enum ai_level level) in science_cost_of_skill_level() 194 static int expansionism_of_skill_level(enum ai_level level) in expansionism_of_skill_level() 228 enum ai_level level = ai_level_by_name(cmdname, fc_strcasecmp); in ai_level_help()
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H A D | difficulty.h | 16 void set_ai_level_directer(struct player *pplayer, enum ai_level level);
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/dports/games/atanks/atanks-6.5/src/ |
H A D | aicore.cpp | 1801 || ( (rand() % (ai_level * 20)) in calcStandard() 2855 if ((rand() % 100) < ai_level) { in initialize() 2866 getLevelName(ai_level), in initialize() 2867 getLevelName(ai_level + raise)) in initialize() 2868 ai_level += raise; in initialize() 5027 findOppAttempts = ai_level + 2 - (isShocked ? ai_level / 2 : 0); in operator ()() 5031 findTgtAttempts = ai_level in operator ()() 5034 findWeapAttempts= ai_level * 2 / (isShocked ? ai_level : 1); in operator ()() 5051 getLevelName(ai_level)) in operator ()() 5133 if ( (weap_attempts > ai_level) in operator ()() [all …]
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H A D | aicore.h | 52 #define RAND_AI_0P (rand() % ai_level) 53 #define RAND_AI_0N (0 == (rand() % ai_level)) 54 #define RAND_AI_1P (rand() % (ai_level + 1)) 55 #define RAND_AI_1N (0 == (rand() % (ai_level + 1))) 886 int32_t ai_level = 0; //!< To not having to cast from player type. variable
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H A D | player.cpp | 104 int32_t ai_level = static_cast<int32_t>(type); in boostPrefences() local 127 double max_amount = one_amount * ai_level; in boostPrefences() 174 double max_amount = one_amount * ai_level; in boostPrefences() 257 int32_t ai_level = static_cast<int32_t>(type); in buy_item() local 270 && (ai_level > boostBought) in buy_item() 273 && (ai_level > shieldBought) ) ) ) { in buy_item() 327 int32_t ai_level = static_cast<int32_t>(type); in chooseItemToBuy() local 350 int32_t maxAmt = amount * ai_level; in chooseItemToBuy() 2693 if ( (score <= (max_score / (ai_level + 1))) in updatePreferences() 2694 && (weapons_in_stock < (2 * ai_level)) ) { in updatePreferences() [all …]
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H A D | missile.h | 98 int32_t ai_level = 0; // Level of the AI shooting a mind shot variable
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/dports/games/gltron/gltron-0.70/src/game/ |
H A D | computer.c | 41 level = gSettingsCache.ai_level; in doComputerSimple() 161 gSettingsCache.ai_level == 0 /* dumb setting */) { in doComputer()
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H A D | timedemo.c | 100 gSettingsCache.ai_level = 2; in initTimedemo()
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/dports/games/gltron/gltron-0.70/src/include/configuration/ |
H A D | settings.h | 13 int ai_level; member
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/dports/games/freeciv/freeciv-2.6.6/server/ |
H A D | stdinhand.h | 34 void set_ai_level_direct(struct player *pplayer, enum ai_level level);
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H A D | savecompat.h | 161 enum ai_level ai_level_convert(int old_level);
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/dports/games/freeciv-nox11/freeciv-2.6.6/server/ |
H A D | stdinhand.h | 34 void set_ai_level_direct(struct player *pplayer, enum ai_level level);
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H A D | savecompat.h | 161 enum ai_level ai_level_convert(int old_level);
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/dports/games/freeciv/freeciv-2.6.6/common/ |
H A D | fc_types.h | 238 #define SPECENUM_NAME ai_level 345 enum ai_level ai_level; member
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H A D | player.h | 111 enum ai_level skill_level; /* 0-10 value for save/load/display */ 522 bool is_settable_ai_level(enum ai_level level);
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/dports/games/freeciv-nox11/freeciv-2.6.6/common/ |
H A D | fc_types.h | 238 #define SPECENUM_NAME ai_level 345 enum ai_level ai_level; member
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H A D | player.h | 111 enum ai_level skill_level; /* 0-10 value for save/load/display */ 522 bool is_settable_ai_level(enum ai_level level);
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/dports/games/gltron/gltron-0.70/scripts/ |
H A D | config.lua | 26 settings.ai_level = 2
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/dports/games/freeciv/freeciv-2.6.6/client/gui-qt/ |
H A D | fc_client.cpp | 1133 if (is_settable_ai_level(static_cast<ai_level>(level))) { in init() 1135 static_cast<ai_level>(level)); in init() 1233 enum ai_level level = server_ai_level(); in update_ai_level() 1260 enum ai_level k = static_cast<ai_level>(v.toInt()); in ailevel_change()
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/dports/games/freeciv-nox11/freeciv-2.6.6/client/gui-qt/ |
H A D | fc_client.cpp | 1133 if (is_settable_ai_level(static_cast<ai_level>(level))) { in init() 1135 static_cast<ai_level>(level)); in init() 1233 enum ai_level level = server_ai_level(); in update_ai_level() 1260 enum ai_level k = static_cast<ai_level>(v.toInt()); in ailevel_change()
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/dports/games/gltron/gltron-0.70/src/configuration/ |
H A D | settings.c | 112 gSettingsCache.ai_level = getSettingi("ai_level"); in updateSettingsCache()
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/dports/games/freeciv/freeciv-2.6.6/client/ |
H A D | climisc.h | 150 enum ai_level server_ai_level(void);
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/dports/games/freeciv-nox11/freeciv-2.6.6/client/ |
H A D | climisc.h | 150 enum ai_level server_ai_level(void);
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