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Searched refs:ai_objects (Results 1 – 3 of 3) sorted by relevance

/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/vt/
H A Dl_tr5.cpp815 this->ai_objects = (tr4_ai_object_t*)malloc(this->ai_objects_count * sizeof(tr4_ai_object_t)); in read_tr5_level()
818 this->ai_objects[i].object_id = read_bitu16(src); in read_tr5_level()
819 this->ai_objects[i].room = read_bitu16(src); in read_tr5_level()
821 this->ai_objects[i].x = read_bit32(src); in read_tr5_level()
822 this->ai_objects[i].y = read_bit32(src); in read_tr5_level()
823 this->ai_objects[i].z = read_bit32(src); // 16 in read_tr5_level()
825 this->ai_objects[i].ocb = read_bitu16(src); in read_tr5_level()
826 this->ai_objects[i].flags = read_bitu16(src); // 20 in read_tr5_level()
827 this->ai_objects[i].angle = read_bit32(src); // 24 in read_tr5_level()
H A Dl_tr4.cpp731 this->ai_objects = (tr4_ai_object_t*)malloc(this->ai_objects_count * sizeof(tr4_ai_object_t)); in read_tr4_level()
734 this->ai_objects[i].object_id = read_bitu16(newsrc); in read_tr4_level()
735 this->ai_objects[i].room = read_bitu16(newsrc); // 4 in read_tr4_level()
737 this->ai_objects[i].x = read_bit32(newsrc); in read_tr4_level()
738 this->ai_objects[i].y = read_bit32(newsrc); in read_tr4_level()
739 this->ai_objects[i].z = read_bit32(newsrc); // 16 in read_tr4_level()
741 this->ai_objects[i].ocb = read_bitu16(newsrc); in read_tr4_level()
742 this->ai_objects[i].flags = read_bitu16(newsrc); // 20 in read_tr4_level()
743 this->ai_objects[i].angle = read_bit32(newsrc); // 24 in read_tr4_level()
H A Dl_main.h96 this->ai_objects = NULL; // destroyed in TR_Level()
280 free(this->ai_objects); in ~TR_Level()
281 this->ai_objects = NULL; in ~TR_Level()
524 tr4_ai_object_t *ai_objects; ///< \brief ai objects (TR4-5). variable