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Searched refs:aim_actor (Results 1 – 3 of 3) sorted by relevance

/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dactors.h387 int aim_actor; /*!< Actor ID to aim at */ member
H A Dmissiles.c679 action->aim_actor = actor2_id; in missiles_aim_at_b()
721 action->aim_actor = -1; in missiles_aim_at_xyz()
H A Dactor_scripts.c1386 if (action->aim_actor >= 0) { in next_command()
1387 actor *aim_actor = get_actor_ptr_from_id(action->aim_actor); in next_command() local
1388 if (aim_actor) { in next_command()
1389 …cal_get_actor_bone_absolute_position(aim_actor, get_actor_bone_id(aim_actor, body_top_bone), NULL,… in next_command()