Searched refs:aim_actor (Results 1 – 3 of 3) sorted by relevance
387 int aim_actor; /*!< Actor ID to aim at */ member
679 action->aim_actor = actor2_id; in missiles_aim_at_b()721 action->aim_actor = -1; in missiles_aim_at_xyz()
1386 if (action->aim_actor >= 0) { in next_command()1387 actor *aim_actor = get_actor_ptr_from_id(action->aim_actor); in next_command() local1388 if (aim_actor) { in next_command()1389 …cal_get_actor_bone_absolute_position(aim_actor, get_actor_bone_id(aim_actor, body_top_bone), NULL,… in next_command()