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Searched refs:aim_dir (Results 1 – 3 of 3) sorted by relevance

/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DEntityEx.LineAttack.vc55 TVec aim_dir;
60 AngleVector(&angles, &aim_dir);
61 x2 = Origin.x + distance * aim_dir.x;
62 y2 = Origin.y + distance * aim_dir.y;
72 aim_range2d = Length(vector(distance * aim_dir.x, distance * aim_dir.y,
119 hit_point = Origin + dist * aim_dir;
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/
H A Dbeam.cpp3253 vec3d aim_dir; in beam_ok_to_fire() local
3254 vm_vec_sub(&aim_dir, &b->last_shot, &b->last_start); in beam_ok_to_fire()
3255 vm_vec_normalize(&aim_dir); in beam_ok_to_fire()
3267 if (!(turret_fov_test(b->subsys, &turret_normal, &aim_dir))) { in beam_ok_to_fire()
3274 if (vm_vec_dotprod(&aim_dir, &turret_dir) < b->subsys->system_info->turret_fov) { in beam_ok_to_fire()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/
H A Dbeam.cpp3973 vec3d aim_dir; in beam_ok_to_fire() local
3974 vm_vec_sub(&aim_dir, &b->last_shot, &b->last_start); in beam_ok_to_fire()
3975 vm_vec_normalize(&aim_dir); in beam_ok_to_fire()
3987 if (!(turret_fov_test(b->subsys, &turret_normal, &aim_dir))) { in beam_ok_to_fire()
3994 if (vm_vec_dot(&aim_dir, &turret_dir) < b->subsys->system_info->turret_fov) { in beam_ok_to_fire()