Searched refs:aim_dir (Results 1 – 3 of 3) sorted by relevance
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/ |
H A D | EntityEx.LineAttack.vc | 55 TVec aim_dir; 60 AngleVector(&angles, &aim_dir); 61 x2 = Origin.x + distance * aim_dir.x; 62 y2 = Origin.y + distance * aim_dir.y; 72 aim_range2d = Length(vector(distance * aim_dir.x, distance * aim_dir.y, 119 hit_point = Origin + dist * aim_dir;
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/ |
H A D | beam.cpp | 3253 vec3d aim_dir; in beam_ok_to_fire() local 3254 vm_vec_sub(&aim_dir, &b->last_shot, &b->last_start); in beam_ok_to_fire() 3255 vm_vec_normalize(&aim_dir); in beam_ok_to_fire() 3267 if (!(turret_fov_test(b->subsys, &turret_normal, &aim_dir))) { in beam_ok_to_fire() 3274 if (vm_vec_dotprod(&aim_dir, &turret_dir) < b->subsys->system_info->turret_fov) { in beam_ok_to_fire()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/ |
H A D | beam.cpp | 3973 vec3d aim_dir; in beam_ok_to_fire() local 3974 vm_vec_sub(&aim_dir, &b->last_shot, &b->last_start); in beam_ok_to_fire() 3975 vm_vec_normalize(&aim_dir); in beam_ok_to_fire() 3987 if (!(turret_fov_test(b->subsys, &turret_normal, &aim_dir))) { in beam_ok_to_fire() 3994 if (vm_vec_dot(&aim_dir, &turret_dir) < b->subsys->system_info->turret_fov) { in beam_ok_to_fire()
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