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/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_things.cpp298 TVector3<double> aimvec = rm * aim; in P_Thing_Projectile() local
301 mobj->velx = fixed_t (aimvec[0] * aimscale); in P_Thing_Projectile()
302 mobj->vely = fixed_t (aimvec[1] * aimscale); in P_Thing_Projectile()
303 mobj->velz = fixed_t (aimvec[2] * aimscale); in P_Thing_Projectile()