Searched refs:aindex_1 (Results 1 – 16 of 16) sorted by relevance
/dports/games/dungeon/dungeon-3.2_1/ |
H A D | CLOCKR.C | 64 i__1 = 0, i__2 = advs_1.astren[aindex_1.player - 1] + 1; 65 advs_1.astren[aindex_1.player - 1] = min(i__1,i__2); 67 if (advs_1.astren[aindex_1.player - 1] >= 0) { 644 newsta_(oindex_1.lamp, 0, 0, 0, aindex_1.player); 646 newsta_(oindex_1.sword, 0, 0, 0, aindex_1.player); 712 if (advs_1.aroom[aindex_1.player - 1] != rindex_1.fdoor) { 725 if (advs_1.aroom[aindex_1.amastr - 1] == play_1.here) { 747 if (findxt_(j, advs_1.aroom[aindex_1.amastr - 1]) && curxt_1.xroom1 756 advs_1.aroom[aindex_1.amastr - 1] = play_1.here;
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H A D | DSO1.C | 110 if (adv != aindex_1.player) { 132 if (adv == aindex_1.player) {
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H A D | DEMONS.C | 108 advs_1.aflag[aindex_1.player - 1] &= ~ aflags_1.astag; in fightd_() 150 res = blow_(aindex_1.player, j, vill_1.vmelee[i - 1], 0, out); in fightd_() 258 if (v == advs_1.aobj[aindex_1.player - 1]) { 526 if (objcts_1.oadv[oindex_1.sword - 1] != aindex_1.player) { in swordd_()
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H A D | DGAME.C | 34 play_1.winner = aindex_1.player; in game_() 167 play_1.winner = aindex_1.player; in game_()
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H A D | SVERBS.C | 190 if (play_1.winner != aindex_1.amastr) { 201 if (play_1.winner == aindex_1.player) { 370 if (play_1.winner != aindex_1.amastr) {
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H A D | OBJCTS.C | 549 if (play_1.winner != aindex_1.player) { 563 advs_1.aroom[aindex_1.arobot - 1] = rindex_1.caged; 600 if (play_1.winner != aindex_1.player) { 831 newsta_(prsvec_1.prso, 2, 0, 0, aindex_1.player);
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H A D | ACTORS.C | 48 play_1.winner = aindex_1.player; 56 advs_1.aroom[aindex_1.arobot - 1] = rindex_1.cager;
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H A D | DSUB.C | 296 if (play_1.winner == aindex_1.player) { 512 if (play_1.here == advs_1.aroom[aindex_1.player - 1]) {
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H A D | NOBJS.C | 730 if (advs_1.aroom[aindex_1.player - 1] != rindex_1.cell) { 739 f = moveto_(rindex_1.ncell, aindex_1.player); 743 f = moveto_(rindex_1.pcell, aindex_1.player);
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H A D | DSO2.C | 74 if (who != aindex_1.player) {
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H A D | VERBS.C | 746 if (play_1.winner != aindex_1.player) { 777 if (play_1.winner != aindex_1.player) { 1044 i = blow_(aindex_1.player, prsvec_1.prso, melee, 1, 0);
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H A D | DINIT.C | 430 play_1.winner = aindex_1.player; in init_() 431 last_1.lastit = advs_1.aobj[aindex_1.player - 1]; in init_()
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H A D | SOBJS.C | 212 if (prsvec_1.prsa == vindex_1.takew && play_1.winner == aindex_1.player) { 991 newsta_(prsvec_1.prso, 0, 0, 0, aindex_1.arobot);
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H A D | VARS.H | 235 #define aindex_1 aindex_ macro
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H A D | DVERB2.C | 208 if (play_1.winner != aindex_1.player || lit_(play_1.here) || prob_(25, in walk_()
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H A D | ROOMS.C | 923 if (play_1.winner != aindex_1.player) {
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