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Searched refs:aindex_1 (Results 1 – 16 of 16) sorted by relevance

/dports/games/dungeon/dungeon-3.2_1/
H A DCLOCKR.C64 i__1 = 0, i__2 = advs_1.astren[aindex_1.player - 1] + 1;
65 advs_1.astren[aindex_1.player - 1] = min(i__1,i__2);
67 if (advs_1.astren[aindex_1.player - 1] >= 0) {
644 newsta_(oindex_1.lamp, 0, 0, 0, aindex_1.player);
646 newsta_(oindex_1.sword, 0, 0, 0, aindex_1.player);
712 if (advs_1.aroom[aindex_1.player - 1] != rindex_1.fdoor) {
725 if (advs_1.aroom[aindex_1.amastr - 1] == play_1.here) {
747 if (findxt_(j, advs_1.aroom[aindex_1.amastr - 1]) && curxt_1.xroom1
756 advs_1.aroom[aindex_1.amastr - 1] = play_1.here;
H A DDSO1.C110 if (adv != aindex_1.player) {
132 if (adv == aindex_1.player) {
H A DDEMONS.C108 advs_1.aflag[aindex_1.player - 1] &= ~ aflags_1.astag; in fightd_()
150 res = blow_(aindex_1.player, j, vill_1.vmelee[i - 1], 0, out); in fightd_()
258 if (v == advs_1.aobj[aindex_1.player - 1]) {
526 if (objcts_1.oadv[oindex_1.sword - 1] != aindex_1.player) { in swordd_()
H A DDGAME.C34 play_1.winner = aindex_1.player; in game_()
167 play_1.winner = aindex_1.player; in game_()
H A DSVERBS.C190 if (play_1.winner != aindex_1.amastr) {
201 if (play_1.winner == aindex_1.player) {
370 if (play_1.winner != aindex_1.amastr) {
H A DOBJCTS.C549 if (play_1.winner != aindex_1.player) {
563 advs_1.aroom[aindex_1.arobot - 1] = rindex_1.caged;
600 if (play_1.winner != aindex_1.player) {
831 newsta_(prsvec_1.prso, 2, 0, 0, aindex_1.player);
H A DACTORS.C48 play_1.winner = aindex_1.player;
56 advs_1.aroom[aindex_1.arobot - 1] = rindex_1.cager;
H A DDSUB.C296 if (play_1.winner == aindex_1.player) {
512 if (play_1.here == advs_1.aroom[aindex_1.player - 1]) {
H A DNOBJS.C730 if (advs_1.aroom[aindex_1.player - 1] != rindex_1.cell) {
739 f = moveto_(rindex_1.ncell, aindex_1.player);
743 f = moveto_(rindex_1.pcell, aindex_1.player);
H A DDSO2.C74 if (who != aindex_1.player) {
H A DVERBS.C746 if (play_1.winner != aindex_1.player) {
777 if (play_1.winner != aindex_1.player) {
1044 i = blow_(aindex_1.player, prsvec_1.prso, melee, 1, 0);
H A DDINIT.C430 play_1.winner = aindex_1.player; in init_()
431 last_1.lastit = advs_1.aobj[aindex_1.player - 1]; in init_()
H A DSOBJS.C212 if (prsvec_1.prsa == vindex_1.takew && play_1.winner == aindex_1.player) {
991 newsta_(prsvec_1.prso, 0, 0, 0, aindex_1.arobot);
H A DVARS.H235 #define aindex_1 aindex_ macro
H A DDVERB2.C208 if (play_1.winner != aindex_1.player || lit_(play_1.here) || prob_(25, in walk_()
H A DROOMS.C923 if (play_1.winner != aindex_1.player) {