Searched refs:all_vis (Results 1 – 3 of 3) sorted by relevance
106 all_vis = self.is_all_vis(treeiter)107 self.toggle_visible_all.set_active(all_vis)120 all_vis = self.is_all_vis(self.acting_on_iter)121 self.toggle_visible_all.set_active(all_vis)
76 std::vector<vxl_byte> all_obs, all_vis; in paint_block() local110 all_vis.push_back(visByte); in paint_block()118 long totalSize = sizeof(int)*data_buff_length + (all_obs.size()+all_vis.size())*sizeof(vxl_byte); in paint_block()135 vxl_byte* visBuff = &all_vis[0]; in paint_block()
2775 int all_vis = !vis_only; in ObjectMoleculeRenderSele() local2817 if(all_vis) in ObjectMoleculeRenderSele()