Searched refs:allowCrushingAlliedUnits (Results 1 – 3 of 3) sorted by relevance
16 , allowCrushingAlliedUnits(false) in CModInfo()88 …bool allowCrushingAlliedUnits; // determines if allied (ground-)units can be crushed during coll… variable
64 allowCrushingAlliedUnits = movementTbl.GetBool("allowCrushingAlliedUnits", false); in Init()
1825 crushCollidee |= (!alliedCollision || modInfo.allowCrushingAlliedUnits); in HandleUnitCollisions()