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Searched refs:allowCrushingAlliedUnits (Results 1 – 3 of 3) sorted by relevance

/dports/games/spring/spring_98.0/rts/Sim/Misc/
H A DModInfo.h16 , allowCrushingAlliedUnits(false) in CModInfo()
88 …bool allowCrushingAlliedUnits; // determines if allied (ground-)units can be crushed during coll… variable
H A DModInfo.cpp64 allowCrushingAlliedUnits = movementTbl.GetBool("allowCrushingAlliedUnits", false); in Init()
/dports/games/spring/spring_98.0/rts/Sim/MoveTypes/
H A DGroundMoveType.cpp1825 crushCollidee |= (!alliedCollision || modInfo.allowCrushingAlliedUnits); in HandleUnitCollisions()