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Searched refs:allow_end_turn (Results 1 – 9 of 9) sorted by relevance

/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/tutorial/utils/
H A Dutils.cfg42 [allow_end_turn][/allow_end_turn]
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/tutorial/scenarios/
H A D01_Tutorial_part_1.cfg606 [allow_end_turn][/allow_end_turn]
627 # if he disobeys orders - inserts [allow_end_turn][/allow_end_turn]
678 [allow_end_turn][/allow_end_turn]
784 [allow_end_turn][/allow_end_turn]
880 [allow_end_turn][/allow_end_turn]
1051 [allow_end_turn][/allow_end_turn]
H A D02_Tutorial_part_2.cfg507 [allow_end_turn][/allow_end_turn]
/dports/games/wesnoth/wesnoth-1.14.17/src/
H A Dgame_data.hpp79 bool allow_end_turn() const { return can_end_turn_; } in allow_end_turn() function in game_data
H A Dmenu_events.cpp571 if(!gamedata().allow_end_turn()) { in end_turn()
612 if(pc_.get_whiteboard() && !pc_.get_whiteboard()->allow_end_turn()) { in end_turn()
/dports/games/wesnoth/wesnoth-1.14.17/src/whiteboard/
H A Dmanager.hpp84 bool allow_end_turn();
H A Dmanager.cpp979 bool manager::allow_end_turn() in allow_end_turn() function in wb::manager
/dports/games/wesnoth/wesnoth-1.14.17/data/lua/
H A Dwml-tags.lua694 function wml_actions.allow_end_turn(cfg) function
695 wesnoth.allow_end_turn(true)
699 wesnoth.allow_end_turn(false)
/dports/games/wesnoth/wesnoth-1.14.17/data/tools/vim/
H A Dwesml.vim148 syn keyword wesmlStdTag contained advances ai allow_end_turn allow_extra_recruit allow_recruit