Searched refs:allow_shadow (Results 1 – 4 of 4) sorted by relevance
327 bool allow_shadow; variable
58 allow_shadow = GLES || (GLAD_GL_ARB_shader_image_load_store && GLAD_GL_ARB_shader_image_size && in RasterizerOpenGL()60 if (!allow_shadow) { in RasterizerOpenGL()579 if (!allow_shadow || color_surface == nullptr) { in Draw()668 if (!allow_shadow) in Draw()680 if (!allow_shadow) in Draw()880 if (allow_shadow) { in Draw()