Searched refs:allowed_movement_types (Results 1 – 7 of 7) sorted by relevance
/dports/games/spring/spring_98.0/AI/Skirmish/AAI/ |
H A D | AAIUnitTable.cpp | 456 unsigned int allowed_movement_types = 22; in FindClosestAssistant() local 459 allowed_movement_types |= MOVE_TYPE_SEA; in FindClosestAssistant() 461 allowed_movement_types |= MOVE_TYPE_GROUND; in FindClosestAssistant() 463 ai->Getbt()->AddAssistant(allowed_movement_types, true); in FindClosestAssistant()
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H A D | AAIBuildTable.h | 131 …int GetScout(int side, float los, float cost, unsigned int allowed_movement_types, int randomness,… 144 void AddAssistant(unsigned int allowed_movement_types, bool canBuild);
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H A D | AAIMap.cpp | 599 sector[i][j].allowed_movement_types = 22; in ReadMapLearnFile() 602 sector[i][j].allowed_movement_types |= MOVE_TYPE_GROUND; in ReadMapLearnFile() 605 sector[i][j].allowed_movement_types |= MOVE_TYPE_GROUND; in ReadMapLearnFile() 606 sector[i][j].allowed_movement_types |= MOVE_TYPE_SEA; in ReadMapLearnFile() 609 sector[i][j].allowed_movement_types |= MOVE_TYPE_SEA; in ReadMapLearnFile() 643 sector[i][j].allowed_movement_types = 22; in ReadMapLearnFile() 646 sector[i][j].allowed_movement_types |= MOVE_TYPE_GROUND; in ReadMapLearnFile() 649 sector[i][j].allowed_movement_types |= MOVE_TYPE_GROUND; in ReadMapLearnFile() 650 sector[i][j].allowed_movement_types |= MOVE_TYPE_SEA; in ReadMapLearnFile() 653 sector[i][j].allowed_movement_types |= MOVE_TYPE_SEA; in ReadMapLearnFile()
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H A D | AAISector.h | 138 unsigned int allowed_movement_types; // movement types that may enter this sector variable
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H A D | AAIExecute.cpp | 295 unsigned int allowed_movement_types = 22; in BuildScouts() local 298 allowed_movement_types |= MOVE_TYPE_GROUND; in BuildScouts() 301 allowed_movement_types |= MOVE_TYPE_GROUND; in BuildScouts() 302 allowed_movement_types |= MOVE_TYPE_SEA; in BuildScouts() 305 allowed_movement_types |= MOVE_TYPE_SEA; in BuildScouts() 310 scout = ai->Getbt()->GetScout(ai->Getside(), los, cost, allowed_movement_types, 10, true, true); in BuildScouts() 312 scout = ai->Getbt()->GetScout(ai->Getside(), los, cost, allowed_movement_types, 10, false, true); in BuildScouts()
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H A D | AAIBuildTable.cpp | 1863 int AAIBuildTable::GetScout(int side, float los, float cost, unsigned int allowed_movement_types, i… in GetScout() argument 1872 if(units_static[*i].movement_type & allowed_movement_types) in GetScout() 3363 void AAIBuildTable::AddAssistant(unsigned int allowed_movement_types, bool canBuild) in AddAssistant() argument 3376 if(units_static[*unit].movement_type & allowed_movement_types) in AddAssistant() 3884 unsigned int allowed_movement_types = 22; in GetAllowedMovementTypesForAssister() local 3887 allowed_movement_types |= MOVE_TYPE_GROUND; in GetAllowedMovementTypesForAssister() 3889 allowed_movement_types |= MOVE_TYPE_SEA; in GetAllowedMovementTypesForAssister() 3891 return allowed_movement_types; in GetAllowedMovementTypesForAssister()
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H A D | AAIBrain.cpp | 175 if(sector->distance_to_base > 0 && scout_movement_type & sector->allowed_movement_types) in GetNewScoutDest()
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