Searched refs:allyRobotNodes (Results 1 – 2 of 2) sorted by relevance
1393 std::vector<node_t*> allyRobotNodes; in gameLogic() local1413 allyRobotNodes.push_back(node); in gameLogic()1498 if ( gyrobotEntity && !allyRobotNodes.empty() ) in gameLogic()1501 for ( auto it = allyRobotNodes.begin(); gyroStats && it != allyRobotNodes.end(); ++it ) in gameLogic()
9594 std::vector<node_t*> allyRobotNodes; in handleMainMenu() local9614 allyRobotNodes.push_back(node); in handleMainMenu()9688 if ( gyrobotEntity && !allyRobotNodes.empty() ) in handleMainMenu()9691 for ( auto it = allyRobotNodes.begin(); gyroStats && it != allyRobotNodes.end(); ++it ) in handleMainMenu()