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Searched refs:allyRobotNodes (Results 1 – 2 of 2) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dgame.cpp1393 std::vector<node_t*> allyRobotNodes; in gameLogic() local
1413 allyRobotNodes.push_back(node); in gameLogic()
1498 if ( gyrobotEntity && !allyRobotNodes.empty() ) in gameLogic()
1501 for ( auto it = allyRobotNodes.begin(); gyroStats && it != allyRobotNodes.end(); ++it ) in gameLogic()
H A Dmenu.cpp9594 std::vector<node_t*> allyRobotNodes; in handleMainMenu() local
9614 allyRobotNodes.push_back(node); in handleMainMenu()
9688 if ( gyrobotEntity && !allyRobotNodes.empty() ) in handleMainMenu()
9691 for ( auto it = allyRobotNodes.begin(); gyroStats && it != allyRobotNodes.end(); ++it ) in handleMainMenu()