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Searched refs:alphaParm (Results 1 – 13 of 13) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A DFxUtil.h41 float alpha1, float alpha2, float alphaParm,
50 float alpha1, float alpha2, float alphaParm,
57 float alpha1, float alpha2, float alphaParm,
67 float alpha1, float alpha2, float alphaParm,
74 float alpha1, float alpha2, float alphaParm,
83 float alpha1, float alpha2, float alphaParm,
93 float alpha1, float alpha2, float alphaParm,
99 float alpha1, float alpha2, float alphaParm,
113 float alpha1, float alpha2, float alphaParm,
122 float alpha1, float alpha2, float alphaParm,
[all …]
H A DFxUtil.cpp429 fx->SetAlphaParm( alphaParm * PI * 0.001f ); in FX_AddParticle()
511 fx->SetAlphaParm( alphaParm * PI * 0.001f ); in FX_AddParticle()
586 fx->SetAlphaParm( alphaParm * PI * 0.001f ); in FX_AddLine()
659 fx->SetAlphaParm( alphaParm * PI * 0.001f ); in FX_AddLine()
733 fx->SetAlphaParm( alphaParm * PI * 0.001f ); in FX_AddElectricity()
816 fx->SetAlphaParm( alphaParm * PI * 0.001f ); in FX_AddTail()
911 fx->SetAlphaParm( alphaParm * PI * 0.001f ); in FX_AddTail()
1043 fx->SetAlphaParm( alphaParm * PI * 0.001f ); in FX_AddCylinder()
1118 fx->SetAlphaParm( alphaParm * PI * 0.001f ); in FX_AddEmitter()
1251 fx->SetAlphaParm( alphaParm * PI * 0.001f ); in FX_AddOrientedParticle()
[all …]
/dports/games/openjk/OpenJK-07675e2/codemp/client/
H A DFxUtil.h36 float alpha1, float alpha2, float alphaParm,
47 float alpha1, float alpha2, float alphaParm,
54 float alpha1, float alpha2, float alphaParm,
63 float alpha1, float alpha2, float alphaParm,
75 float alpha1, float alpha2, float alphaParm,
84 float alpha1, float alpha2, float alphaParm,
102 float alpha1, float alpha2, float alphaParm,
113 float alpha1, float alpha2, float alphaParm,
120 float alpha1, float alpha2, float alphaParm,
129 float alpha1, float alpha2, float alphaParm,
H A DFxUtil.cpp260 float alpha1, float alpha2, float alphaParm, in FX_AddParticle() argument
314 fx->SetAlphaParm( alphaParm * PI * 0.001f ); in FX_AddParticle()
408 fx->SetAlphaParm( alphaParm * PI * 0.001f ); in FX_AddLine()
494 fx->SetAlphaParm( alphaParm * PI * 0.001f ); in FX_AddElectricity()
590 fx->SetAlphaParm( alphaParm * PI * 0.001f ); in FX_AddTail()
738 fx->SetAlphaParm( alphaParm * PI * 0.001f ); in FX_AddCylinder()
822 fx->SetAlphaParm( alphaParm * PI * 0.001f ); in FX_AddEmitter()
980 fx->SetAlphaParm( alphaParm * PI * 0.001f ); in FX_AddOrientedParticle()
1066 fx->SetAlphaParm( alphaParm * PI * 0.001f ); in FX_AddPoly()
1139 fx->SetAlphaParm( alphaParm * PI * 0.001f ); in FX_AddFlash()
[all …]
H A Dcl_cgameapi.cpp372 …t size1, float size2, float sizeParm, float alpha1, float alpha2, float alphaParm, vec3_t sRGB, ve… in CGFX_AddLine() argument
373 …FX_AddLine( start, end, size1, size2, sizeParm, alpha1, alpha2, alphaParm, sRGB, eRGB, rgbParm, ki… in CGFX_AddLine()
377 …FX_AddPoly( p->p, p->ev, p->numVerts, p->vel, p->accel, p->alpha1, p->alpha2, p->alphaParm, p->rgb… in CGFX_AddPoly()
381 …>control2Vel, b->size1, b->size2, b->sizeParm, b->alpha1, b->alpha2, b->alphaParm, b->sRGB, b->eRG… in CGFX_AddBezier()
394 …tart, p->end, p->size1, p->size2, p->sizeParm, p->alpha1, p->alpha2, p->alphaParm, p->sRGB, p->eRG… in CGFX_AddElectricity()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A DFxUtil.h41 float alpha1, float alpha2, float alphaParm,
50 float alpha1, float alpha2, float alphaParm,
55 float alpha1, float alpha2, float alphaParm,
62 float alpha1, float alpha2, float alphaParm,
72 float alpha1, float alpha2, float alphaParm,
78 float alpha1, float alpha2, float alphaParm,
92 float alpha1, float alpha2, float alphaParm,
101 float alpha1, float alpha2, float alphaParm,
146 float alpha1, float alpha2, float alphaParm,
H A DFxUtil.cpp408 float alpha1, float alpha2, float alphaParm, in FX_AddParticle() argument
458 fx->SetAlphaParm( alphaParm * PI * 0.001f ); in FX_AddParticle()
545 fx->SetAlphaParm( alphaParm * PI * 0.001f ); in FX_AddLine()
628 fx->SetAlphaParm( alphaParm * PI * 0.001f ); in FX_AddElectricity()
719 fx->SetAlphaParm( alphaParm * PI * 0.001f ); in FX_AddTail()
861 fx->SetAlphaParm( alphaParm * PI * 0.001f ); in FX_AddCylinder()
936 fx->SetAlphaParm( alphaParm * PI * 0.001f ); in FX_AddEmitter()
1028 float alpha1, float alpha2, float alphaParm, in FX_AddOrientedParticle() argument
1079 fx->SetAlphaParm( alphaParm * PI * 0.001f ); in FX_AddOrientedParticle()
1166 fx->SetAlphaParm( alphaParm * PI * 0.001f ); in FX_AddPoly()
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dfx_disruptor.c122 b.alphaParm = 0.5f; in FX_DisruptorAltMiss()
H A Dcg_syscalls.c329 …t size1, float size2, float sizeParm, float alpha1, float alpha2, float alphaParm, vec3_t sRGB, ve… in trap_FX_AddLine() argument
330 …), PASSFLOAT(sizeParm), PASSFLOAT(alpha1), PASSFLOAT(alpha2), PASSFLOAT(alphaParm), sRGB, eRGB, PA… in trap_FX_AddLine()
H A Dcg_public.h633 …t size1, float size2, float sizeParm, float alpha1, float alpha2, float alphaParm, vec3_t sRGB, ve…
H A Dcg_effects.c331 apArgs.alphaParm = 85.0f; in CG_DoGlassQuad()
H A Dcg_players.c5619 apArgs.alphaParm = 255.0f; in CG_CreateSaberMarks()
5637 apArgs.rgb1[2] = apArgs.alphaParm = Q_flrand(0.0f, 1.0f)*15.0f; in CG_CreateSaberMarks()
6733 b.alphaParm = 0.5f; in CG_AddLightningBeam()
7897 p.alphaParm = 0.0f; in CG_ForceElectrocution()
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/
H A Dq_shared.h1450 float alphaParm; member
1474 float alphaParm; member
1533 float alphaParm; member