Searched refs:alt_pri (Results 1 – 5 of 5) sorted by relevance
810 diagram is in the state POWER_ON_PRI if alt_pri='a', or the811 state POWER_ON_SEC if alt_pri='b'.813 is in the state IDLE_PRI if alt_pri='a', or the state IDLE_SEC814 if alt_pri='b' due to the variable error_condition_pri = TRUE815 (if alt_pri='a') or error_condition_sec = TRUE (if alt_pri='b').834 diagram is in the state POWER_ON_SEC if alt_pri='a', or the835 state POWER_ON_PRI if alt_pri='b'.837 is in the state IDLE_SEC if alt_pri='a', or the state IDLE_PRI838 if alt_pri='b' due to the variable error_condition_sec = TRUE839 (if alt_pri='a') or error_condition_pri = TRUE (if alt_pri='b').
169 int alt_pri; member
226 write_sint16(f, (SINT16)game.alt_pri); in save_game()402 game.alt_pri = read_sint16(f); in load_game()
280 if (game.alt_pri) { /* set.pri.base used */ in prio_to_y()
775 game.alt_pri = TRUE; in cmd()