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Searched refs:am_rotate (Results 1 – 17 of 17) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dam_map.cpp1087 if (am_rotate == 0 || (am_rotate == 2 && !viewactive)) in AM_ClipRotatedExtents()
1203 if (am_rotate == 1 || (am_rotate == 2 && viewactive)) in AM_changeWindowLoc()
1585 if (am_rotate == 1 || (am_rotate == 2 && viewactive)) in AM_doFollowPlayer()
1865 if (am_rotate == 1 || (am_rotate == 2 && viewactive)) in AM_drawGrid()
1887 if (am_rotate == 1 || (am_rotate == 2 && viewactive)) in AM_drawGrid()
2023 if (am_rotate == 1 || (am_rotate == 2 && viewactive)) in AM_drawSubsectors()
2107 if (am_rotate == 1 || (am_rotate == 2 && viewactive)) in AM_drawSeg()
2123 if (am_rotate == 1 || (am_rotate == 2 && viewactive)) in AM_drawPolySeg()
2395 if (am_rotate == 1 || (am_rotate == 2 && viewactive)) in AM_drawWalls()
2617 if (am_rotate == 1 || (am_rotate == 2 && viewactive)) in AM_drawPlayers()
[all …]
/dports/games/edge/Edge-1.35-source/src/
H A Dcon_link.cc38 extern cvar_c am_rotate, am_smoothing;
191 { "am_rotate", &am_rotate, "c", "0" },
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dam_map.c476 if (automapmode & am_rotate) in AM_changeWindowLoc()
492 if (!(automapmode & am_rotate)) in AM_changeWindowLoc()
860 automapmode ^= am_rotate; in AM_Responder()
1344 if (automapmode & am_rotate) in AM_drawGrid()
1367 if (automapmode & am_rotate) in AM_drawGrid()
1448 if (automapmode & am_rotate) { in AM_drawWalls()
1639 if (automapmode & am_rotate) angle -= am_viewangle - ANG90; // cph in AM_drawLineCharacter()
1701 if (automapmode & am_rotate) in AM_drawPlayers()
1744 if (automapmode & am_rotate) in AM_drawPlayers()
1817 if (automapmode & am_rotate) in AM_drawThings()
[all …]
H A Ddoomstat.h182 am_rotate = 4, // rotates to the player facing direction enumerator
H A Dgl_main.c501 if (automapmode & am_rotate) in gld_MapDrawSubsectors()
/dports/games/vavoom/vavoom-1.33/source/
H A Dam_map.cpp168 static VCvarI am_rotate("am_rotate", "0", CVAR_Archive); variable
873 if (am_rotate) in AM_doFollowPlayer()
1167 if (am_rotate) in AM_drawGrid()
1189 if (am_rotate) in AM_drawGrid()
1220 if (am_rotate) in AM_drawWalls()
1351 if (am_rotate) in AM_drawPlayers()
1375 if (am_rotate) in AM_drawThings()
1408 if (am_rotate) in AM_drawMarks()
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dam_map.c686 automapmode ^= am_rotate; in AM_Responder()
687 plr->message = (automapmode & am_rotate) ? s_AMSTR_ROTATEON : s_AMSTR_ROTATEOFF; in AM_Responder()
1110 if (automapmode & am_rotate) { in AM_drawWalls()
1301 if (automapmode & am_rotate) angle -= plr->mo->angle - ANG90; // cph in AM_drawLineCharacter()
1385 if (automapmode & am_rotate) in AM_drawPlayers()
1418 if (automapmode & am_rotate) in AM_drawThings()
1513 if (automapmode & am_rotate) in AM_drawMarks()
H A Ddoomstat.h169 am_rotate = 4, // rotates to the player facing direction enumerator
/dports/games/prboom/prboom-2.5.0/src/
H A Dam_map.c689 automapmode ^= am_rotate; in AM_Responder()
690 plr->message = (automapmode & am_rotate) ? s_AMSTR_ROTATEON : s_AMSTR_ROTATEOFF; in AM_Responder()
1113 if (automapmode & am_rotate) { in AM_drawWalls()
1304 if (automapmode & am_rotate) angle -= plr->mo->angle - ANG90; // cph in AM_drawLineCharacter()
1388 if (automapmode & am_rotate) in AM_drawPlayers()
1420 if (automapmode & am_rotate) in AM_drawThings()
1511 if (automapmode & am_rotate) in AM_drawMarks()
H A Ddoomstat.h173 am_rotate = 4, // rotates to the player facing direction enumerator
/dports/games/odamex/odamex-src-0.7.0/client/src/
H A Dam_map.cpp78 EXTERN_CVAR (am_rotate)
1276 if (am_rotate) { in AM_drawGrid()
1296 if (am_rotate) { in AM_drawGrid()
1322 if (am_rotate) { in AM_drawWalls()
1514 if (am_rotate) in AM_drawPlayers()
1569 if (am_rotate) in AM_drawPlayers()
1597 if (am_rotate) in AM_drawThings()
1626 if (am_rotate) in AM_drawMarks()
H A Dcl_cvarlist.cpp33 CVAR( am_rotate, "0", "",
H A Dm_options.cpp755 EXTERN_CVAR (am_rotate)
976 { discrete, "Rotate automap", {&am_rotate}, {2.0}, {0.0}, {0.0}, {OnOff} },
/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dam_map.h51 extern unsigned am_rotate;
H A Dc_cvars.cpp245 am_rotate = config.GetSetting("AM_Rotate")->GetInteger(); in ReadConfig()
354 config.GetSetting("AM_Rotate")->SetValue(am_rotate); in WriteConfig()
H A Dam_map.cpp79 unsigned am_rotate = 0; variable
149 if(am_rotate == AMR_On) flags |= AutoMap::AMF_Rotate; in AM_UpdateFlags()
153 if(am_rotate == AMR_Overlay) ovFlags |= AutoMap::AMF_Rotate; in AM_UpdateFlags()
H A Dwl_menu.cpp321 am_rotate = which; in MENU_LISTENER()
521 automapMenu.addItem(new MultipleChoiceMenuItem(ChangeAMRotate, rotateOptions, 3, am_rotate)); in CreateMenus()