/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | am_map.cpp | 1087 if (am_rotate == 0 || (am_rotate == 2 && !viewactive)) in AM_ClipRotatedExtents() 1203 if (am_rotate == 1 || (am_rotate == 2 && viewactive)) in AM_changeWindowLoc() 1585 if (am_rotate == 1 || (am_rotate == 2 && viewactive)) in AM_doFollowPlayer() 1865 if (am_rotate == 1 || (am_rotate == 2 && viewactive)) in AM_drawGrid() 1887 if (am_rotate == 1 || (am_rotate == 2 && viewactive)) in AM_drawGrid() 2023 if (am_rotate == 1 || (am_rotate == 2 && viewactive)) in AM_drawSubsectors() 2107 if (am_rotate == 1 || (am_rotate == 2 && viewactive)) in AM_drawSeg() 2123 if (am_rotate == 1 || (am_rotate == 2 && viewactive)) in AM_drawPolySeg() 2395 if (am_rotate == 1 || (am_rotate == 2 && viewactive)) in AM_drawWalls() 2617 if (am_rotate == 1 || (am_rotate == 2 && viewactive)) in AM_drawPlayers() [all …]
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/dports/games/edge/Edge-1.35-source/src/ |
H A D | con_link.cc | 38 extern cvar_c am_rotate, am_smoothing; 191 { "am_rotate", &am_rotate, "c", "0" },
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | am_map.c | 476 if (automapmode & am_rotate) in AM_changeWindowLoc() 492 if (!(automapmode & am_rotate)) in AM_changeWindowLoc() 860 automapmode ^= am_rotate; in AM_Responder() 1344 if (automapmode & am_rotate) in AM_drawGrid() 1367 if (automapmode & am_rotate) in AM_drawGrid() 1448 if (automapmode & am_rotate) { in AM_drawWalls() 1639 if (automapmode & am_rotate) angle -= am_viewangle - ANG90; // cph in AM_drawLineCharacter() 1701 if (automapmode & am_rotate) in AM_drawPlayers() 1744 if (automapmode & am_rotate) in AM_drawPlayers() 1817 if (automapmode & am_rotate) in AM_drawThings() [all …]
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H A D | doomstat.h | 182 am_rotate = 4, // rotates to the player facing direction enumerator
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H A D | gl_main.c | 501 if (automapmode & am_rotate) in gld_MapDrawSubsectors()
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | am_map.cpp | 168 static VCvarI am_rotate("am_rotate", "0", CVAR_Archive); variable 873 if (am_rotate) in AM_doFollowPlayer() 1167 if (am_rotate) in AM_drawGrid() 1189 if (am_rotate) in AM_drawGrid() 1220 if (am_rotate) in AM_drawWalls() 1351 if (am_rotate) in AM_drawPlayers() 1375 if (am_rotate) in AM_drawThings() 1408 if (am_rotate) in AM_drawMarks()
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | am_map.c | 686 automapmode ^= am_rotate; in AM_Responder() 687 plr->message = (automapmode & am_rotate) ? s_AMSTR_ROTATEON : s_AMSTR_ROTATEOFF; in AM_Responder() 1110 if (automapmode & am_rotate) { in AM_drawWalls() 1301 if (automapmode & am_rotate) angle -= plr->mo->angle - ANG90; // cph in AM_drawLineCharacter() 1385 if (automapmode & am_rotate) in AM_drawPlayers() 1418 if (automapmode & am_rotate) in AM_drawThings() 1513 if (automapmode & am_rotate) in AM_drawMarks()
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H A D | doomstat.h | 169 am_rotate = 4, // rotates to the player facing direction enumerator
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | am_map.c | 689 automapmode ^= am_rotate; in AM_Responder() 690 plr->message = (automapmode & am_rotate) ? s_AMSTR_ROTATEON : s_AMSTR_ROTATEOFF; in AM_Responder() 1113 if (automapmode & am_rotate) { in AM_drawWalls() 1304 if (automapmode & am_rotate) angle -= plr->mo->angle - ANG90; // cph in AM_drawLineCharacter() 1388 if (automapmode & am_rotate) in AM_drawPlayers() 1420 if (automapmode & am_rotate) in AM_drawThings() 1511 if (automapmode & am_rotate) in AM_drawMarks()
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H A D | doomstat.h | 173 am_rotate = 4, // rotates to the player facing direction enumerator
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/dports/games/odamex/odamex-src-0.7.0/client/src/ |
H A D | am_map.cpp | 78 EXTERN_CVAR (am_rotate) 1276 if (am_rotate) { in AM_drawGrid() 1296 if (am_rotate) { in AM_drawGrid() 1322 if (am_rotate) { in AM_drawWalls() 1514 if (am_rotate) in AM_drawPlayers() 1569 if (am_rotate) in AM_drawPlayers() 1597 if (am_rotate) in AM_drawThings() 1626 if (am_rotate) in AM_drawMarks()
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H A D | cl_cvarlist.cpp | 33 CVAR( am_rotate, "0", "",
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H A D | m_options.cpp | 755 EXTERN_CVAR (am_rotate) 976 { discrete, "Rotate automap", {&am_rotate}, {2.0}, {0.0}, {0.0}, {OnOff} },
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/ |
H A D | am_map.h | 51 extern unsigned am_rotate;
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H A D | c_cvars.cpp | 245 am_rotate = config.GetSetting("AM_Rotate")->GetInteger(); in ReadConfig() 354 config.GetSetting("AM_Rotate")->SetValue(am_rotate); in WriteConfig()
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H A D | am_map.cpp | 79 unsigned am_rotate = 0; variable 149 if(am_rotate == AMR_On) flags |= AutoMap::AMF_Rotate; in AM_UpdateFlags() 153 if(am_rotate == AMR_Overlay) ovFlags |= AutoMap::AMF_Rotate; in AM_UpdateFlags()
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H A D | wl_menu.cpp | 321 am_rotate = which; in MENU_LISTENER() 521 automapMenu.addItem(new MultipleChoiceMenuItem(ChangeAMRotate, rotateOptions, 3, am_rotate)); in CreateMenus()
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