Searched refs:ambCol (Results 1 – 3 of 3) sorted by relevance
/dports/games/ultimatestunts/ultimatestunts-srcdata-0771/ultimatestunts/ |
H A D | gamerenderer.cpp | 78 CVector ambCol = theTrack->m_Environment.m_AmbientColor; in loadTrackData() local 82 GLfloat ambient_color[] = {ambCol.x, ambCol.y, ambCol.z, 1.0}; in loadTrackData()
|
/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/source/core/render/ |
H A D | trace.cpp | 748 MathColour ambCol; // Note that there is no gathering of filter or transparency in ComputeLightedTexture() local 909 …radiosity.ComputeAmbient(isect.IPoint, rawnormal, layNormal, brilliance, ambCol, weight * max_Radi… in ComputeLightedTexture() 915 MathColour radiosityContribution = (layCol.colour() * ambCol) * (att * diffuse); in ComputeLightedTexture()
|
/dports/graphics/povray37/povray-3.7.0.10/source/backend/render/ |
H A D | trace.cpp | 718 RGBColour ambCol; // Note that there is no gathering of filter or transparency in ComputeLightedTexture() local 883 …radiosity.ComputeAmbient(Vector3d(isect.IPoint), rawnormal, layNormal, ambCol, weight * max_Radios… in ComputeLightedTexture() 889 tmpCol += (RGBColour(layCol) * ambCol) * (att * layer->Finish->RawDiffuse); in ComputeLightedTexture()
|