Searched refs:ambient_delta (Results 1 – 6 of 6) sorted by relevance
70 _fixed ambient_delta; /* a delta to the lightsource�s intensity, then pinned to [0,FIXED_ONE] */ member
212 surface.ambient_delta= side->ambient_delta; in render_node()571 …ed_polygon.ambient_shade= get_light_intensity(surface->lightsource_index) + surface->ambient_delta; in render_node_side()
660 …float intensity = (get_light_intensity(surface->lightsource_index) + surface->ambient_delta) / flo… in render_node_side()
1351 StreamToValue(S,ObjPtr->ambient_delta); in unpack_side_data()1390 ValueToStream(S,ObjPtr->ambient_delta); in pack_side_data()
619 int32 ambient_delta; member
949 map_sides[loop].ambient_delta= 0; in load_sides()