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Searched refs:ambient_delta (Results 1 – 6 of 6) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/RenderMain/
H A DRenderRasterize.h70 _fixed ambient_delta; /* a delta to the lightsource�s intensity, then pinned to [0,FIXED_ONE] */ member
H A DRenderRasterize.cpp212 surface.ambient_delta= side->ambient_delta; in render_node()
571 …ed_polygon.ambient_shade= get_light_intensity(surface->lightsource_index) + surface->ambient_delta; in render_node_side()
H A DRenderRasterize_Shader.cpp660 …float intensity = (get_light_intensity(surface->lightsource_index) + surface->ambient_delta) / flo… in render_node_side()
/dports/games/alephone/alephone-release-20190331/Source_Files/GameWorld/
H A Dmap_constructors.cpp1351 StreamToValue(S,ObjPtr->ambient_delta); in unpack_side_data()
1390 ValueToStream(S,ObjPtr->ambient_delta); in pack_side_data()
H A Dmap.h619 int32 ambient_delta; member
/dports/games/alephone/alephone-release-20190331/Source_Files/Files/
H A Dgame_wad.cpp949 map_sides[loop].ambient_delta= 0; in load_sides()