Searched refs:ammoToggled (Results 1 – 3 of 3) sorted by relevance
128 mutable cSignal<void ()> ammoToggled; variable
77 signalConnectionManager.connect (ammoButton->toggled, [&]() { ammoToggled(); }); in cHud()
126 …signalConnectionManager.connect (hud->ammoToggled, [&]() { gameMap->setDrawAmmo (hud->getAmmoActiv… in cGameGui()