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Searched refs:ammoToggled (Results 1 – 3 of 3) sorted by relevance

/dports/games/maxr/maxr-0.2.9/src/ui/graphical/game/
H A Dhud.h128 mutable cSignal<void ()> ammoToggled; variable
H A Dhud.cpp77 signalConnectionManager.connect (ammoButton->toggled, [&]() { ammoToggled(); }); in cHud()
H A Dgamegui.cpp126 …signalConnectionManager.connect (hud->ammoToggled, [&]() { gameMap->setDrawAmmo (hud->getAmmoActiv… in cGameGui()